网站特效中心 https://webeffect.muanxue.cn/ 集合众多网站特效 文字渐变(wzjb) https://webeffect.muanxue.cn/archives/58/ 2024-06-09T13:54:00+08:00 预览特效特效代码(CSS) .text { position: relative; display: inline-block; color: transparent; background: linear-gradient(150deg, #08dfb4, #e6d205 20%, #2cc4e0 40%, #8b2ce0 60%, #ff6384 80%, #08dfb4); -webkit-background-clip: text; background-clip: text; -webkit-text-fill-color: transparent; background-size: 400% 100%; animation: flowCss 12s infinite linear; } @keyframes flowCss { 0% { background-position: 0 0; } 100% { background-position: -400% 0; } } .text:hover { animation: flowCss 5s infinite linear; }调用教程调用本地(推荐)将css代码保存在你的整体css文件里,也可以直接放在前端(这里演示的是直接放在前端)然后将以下代码放在你需要的地方<style> .text { position: relative; display: inline-block; color: transparent; background: linear-gradient(150deg, #08dfb4, #e6d205 20%, #2cc4e0 40%, #8b2ce0 60%, #ff6384 80%, #08dfb4); -webkit-background-clip: text; background-clip: text; -webkit-text-fill-color: transparent; background-size: 400% 100%; animation: flowCss 12s infinite linear; } @keyframes flowCss { 0% { background-position: 0 0; } 100% { background-position: -400% 0; } } .text:hover { animation: flowCss 5s infinite linear; } </style> <h2 class="text">Web因你而不同,让我们为你的Web锦上添花!</h2>调用云端(不推荐)代码较短,暂时不提供可修改内容渐变颜色:修改7至12行的颜色代码渐变内容:在部署代码中可以将 Web因你而不同,让我们为你的Web锦上添花! 改为自己喜欢的内容。渐变循环时间:将在css代码17行中的12 改为你想要的时间鼠标选择循环时间:将在css代码31行中的5 改为你想要的时间 循环打字(dazi) https://webeffect.muanxue.cn/archives/57/ 2024-06-06T10:29:37+08:00 预览特效特效代码(JS)! function(t, s) { "object" == typeof exports && "undefined" != typeof module ? module.exports = s() : "function" == typeof define && define.amd ? define(s) : (t || self).Typed = s() }(this, function() { function t() { return t = Object.assign ? Object.assign.bind() : function(t) { for (var s = 1; s < arguments.length; s++) { var e = arguments[s]; for (var n in e) Object.prototype.hasOwnProperty.call(e, n) && (t[n] = e[n]) } return t }, t.apply(this, arguments) } var s = { strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"], stringsElement: null, typeSpeed: 0, startDelay: 0, backSpeed: 0, smartBackspace: !0, shuffle: !1, backDelay: 700, fadeOut: !1, fadeOutClass: "typed-fade-out", fadeOutDelay: 500, loop: !1, loopCount: Infinity, showCursor: !0, cursorChar: "|", autoInsertCss: !0, attr: null, bindInputFocusEvents: !1, contentType: "html", onBegin: function(t) {}, onComplete: function(t) {}, preStringTyped: function(t, s) {}, onStringTyped: function(t, s) {}, onLastStringBackspaced: function(t) {}, onTypingPaused: function(t, s) {}, onTypingResumed: function(t, s) {}, onReset: function(t) {}, onStop: function(t, s) {}, onStart: function(t, s) {}, onDestroy: function(t) {} }, e = new( /*#__PURE__*/ function() { function e() {} var n = e.prototype; return n.load = function(e, n, i) { if (e.el = "string" == typeof i ? document.querySelector(i) : i, e.options = t({}, s, n), e.isInput = "input" === e.el.tagName.toLowerCase(), e.attr = e.options.attr, e.bindInputFocusEvents = e.options.bindInputFocusEvents, e.showCursor = !e.isInput && e.options.showCursor, e.cursorChar = e.options.cursorChar, e.cursorBlinking = !0, e.elContent = e.attr ? e.el.getAttribute(e.attr) : e.el.textContent, e.contentType = e.options.contentType, e.typeSpeed = e.options.typeSpeed, e.startDelay = e.options.startDelay, e.backSpeed = e.options.backSpeed, e.smartBackspace = e.options.smartBackspace, e.backDelay = e.options.backDelay, e.fadeOut = e.options.fadeOut, e.fadeOutClass = e.options.fadeOutClass, e.fadeOutDelay = e.options.fadeOutDelay, e.isPaused = !1, e.strings = e.options.strings.map(function(t) { return t.trim() }), e.stringsElement = "string" == typeof e.options.stringsElement ? document.querySelector(e.options.stringsElement) : e.options.stringsElement, e.stringsElement) { e.strings = [], e.stringsElement.style.cssText = "clip: rect(0 0 0 0);clip-path:inset(50%);height:1px;overflow:hidden;position:absolute;white-space:nowrap;width:1px;"; var r = Array.prototype.slice.apply(e.stringsElement.children), o = r.length; if (o) for (var a = 0; a < o; a += 1) e.strings.push(r[a].innerHTML.trim()) } for (var u in e.strPos = 0, e.currentElContent = this.getCurrentElContent(e), e.currentElContent && e.currentElContent.length > 0 && (e.strPos = e.currentElContent.length - 1, e.strings.unshift(e.currentElContent)), e.sequence = [], e.strings) e.sequence[u] = u; e.arrayPos = 0, e.stopNum = 0, e.loop = e.options.loop, e.loopCount = e.options.loopCount, e.curLoop = 0, e.shuffle = e.options.shuffle, e.pause = { status: !1, typewrite: !0, curString: "", curStrPos: 0 }, e.typingComplete = !1, e.autoInsertCss = e.options.autoInsertCss, e.autoInsertCss && (this.appendCursorAnimationCss(e), this.appendFadeOutAnimationCss(e)) }, n.getCurrentElContent = function(t) { return t.attr ? t.el.getAttribute(t.attr) : t.isInput ? t.el.value : "html" === t.contentType ? t.el.innerHTML : t.el.textContent }, n.appendCursorAnimationCss = function(t) { var s = "data-typed-js-cursor-css"; if (t.showCursor && !document.querySelector("[" + s + "]")) { var e = document.createElement("style"); e.setAttribute(s, "true"), e.innerHTML = "\n .typed-cursor{\n opacity: 1;\n }\n .typed-cursor.typed-cursor--blink{\n animation: typedjsBlink 0.7s infinite;\n -webkit-animation: typedjsBlink 0.7s infinite;\n animation: typedjsBlink 0.7s infinite;\n }\n @keyframes typedjsBlink{\n 50% { opacity: 0.0; }\n }\n @-webkit-keyframes typedjsBlink{\n 0% { opacity: 1; }\n 50% { opacity: 0.0; }\n 100% { opacity: 1; }\n }\n ", document.body.appendChild(e) } }, n.appendFadeOutAnimationCss = function(t) { var s = "data-typed-fadeout-js-css"; if (t.fadeOut && !document.querySelector("[" + s + "]")) { var e = document.createElement("style"); e.setAttribute(s, "true"), e.innerHTML = "\n .typed-fade-out{\n opacity: 0;\n transition: opacity .25s;\n }\n .typed-cursor.typed-cursor--blink.typed-fade-out{\n -webkit-animation: 0;\n animation: 0;\n }\n ", document.body.appendChild(e) } }, e }()), n = new( /*#__PURE__*/ function() { function t() {} var s = t.prototype; return s.typeHtmlChars = function(t, s, e) { if ("html" !== e.contentType) return s; var n = t.substring(s).charAt(0); if ("<" === n || "&" === n) { var i; for (i = "<" === n ? ">" : ";"; t.substring(s + 1).charAt(0) !== i && !(1 + ++s > t.length);); s++ } return s }, s.backSpaceHtmlChars = function(t, s, e) { if ("html" !== e.contentType) return s; var n = t.substring(s).charAt(0); if (">" === n || ";" === n) { var i; for (i = ">" === n ? "<" : "&"; t.substring(s - 1).charAt(0) !== i && !(--s < 0);); s-- } return s }, t }()); /*#__PURE__*/ return function() { function t(t, s) { e.load(this, s, t), this.begin() } var s = t.prototype; return s.toggle = function() { this.pause.status ? this.start() : this.stop() }, s.stop = function() { this.typingComplete || this.pause.status || (this.toggleBlinking(!0), this.pause.status = !0, this.options.onStop(this.arrayPos, this)) }, s.start = function() { this.typingComplete || this.pause.status && (this.pause.status = !1, this.pause.typewrite ? this.typewrite(this.pause.curString, this.pause.curStrPos) : this.backspace(this.pause.curString, this.pause.curStrPos), this.options.onStart(this.arrayPos, this)) }, s.destroy = function() { this.reset(!1), this.options.onDestroy(this) }, s.reset = function(t) { void 0 === t && (t = !0), clearInterval(this.timeout), this.replaceText(""), this.cursor && this.cursor.parentNode && (this.cursor.parentNode.removeChild(this.cursor), this.cursor = null), this.strPos = 0, this.arrayPos = 0, this.curLoop = 0, t && (this.insertCursor(), this.options.onReset(this), this.begin()) }, s.begin = function() { var t = this; this.options.onBegin(this), this.typingComplete = !1, this.shuffleStringsIfNeeded(this), this.insertCursor(), this.bindInputFocusEvents && this.bindFocusEvents(), this.timeout = setTimeout(function() { 0 === t.strPos ? t.typewrite(t.strings[t.sequence[t.arrayPos]], t.strPos) : t.backspace(t.strings[t.sequence[t.arrayPos]], t.strPos) }, this.startDelay) }, s.typewrite = function(t, s) { var e = this; this.fadeOut && this.el.classList.contains(this.fadeOutClass) && (this.el.classList.remove(this.fadeOutClass), this.cursor && this.cursor.classList.remove(this.fadeOutClass)); var i = this.humanizer(this.typeSpeed), r = 1; !0 !== this.pause.status ? this.timeout = setTimeout(function() { s = n.typeHtmlChars(t, s, e); var i = 0, o = t.substring(s); if ("^" === o.charAt(0) && /^\^\d+/.test(o)) { var a = 1; a += (o = /\d+/.exec(o)[0]).length, i = parseInt(o), e.temporaryPause = !0, e.options.onTypingPaused(e.arrayPos, e), t = t.substring(0, s) + t.substring(s + a), e.toggleBlinking(!0) } if ("`" === o.charAt(0)) { for (; "`" !== t.substring(s + r).charAt(0) && (r++, !(s + r > t.length));); var u = t.substring(0, s), p = t.substring(u.length + 1, s + r), c = t.substring(s + r + 1); t = u + p + c, r-- } e.timeout = setTimeout(function() { e.toggleBlinking(!1), s >= t.length ? e.doneTyping(t, s) : e.keepTyping(t, s, r), e.temporaryPause && (e.temporaryPause = !1, e.options.onTypingResumed(e.arrayPos, e)) }, i) }, i) : this.setPauseStatus(t, s, !0) }, s.keepTyping = function(t, s, e) { 0 === s && (this.toggleBlinking(!1), this.options.preStringTyped(this.arrayPos, this)); var n = t.substring(0, s += e); this.replaceText(n), this.typewrite(t, s) }, s.doneTyping = function(t, s) { var e = this; this.options.onStringTyped(this.arrayPos, this), this.toggleBlinking(!0), this.arrayPos === this.strings.length - 1 && (this.complete(), !1 === this.loop || this.curLoop === this.loopCount) || (this.timeout = setTimeout(function() { e.backspace(t, s) }, this.backDelay)) }, s.backspace = function(t, s) { var e = this; if (!0 !== this.pause.status) { if (this.fadeOut) return this.initFadeOut(); this.toggleBlinking(!1); var i = this.humanizer(this.backSpeed); this.timeout = setTimeout(function() { s = n.backSpaceHtmlChars(t, s, e); var i = t.substring(0, s); if (e.replaceText(i), e.smartBackspace) { var r = e.strings[e.arrayPos + 1]; e.stopNum = r && i === r.substring(0, s) ? s : 0 } s > e.stopNum ? (s--, e.backspace(t, s)) : s <= e.stopNum && (e.arrayPos++, e.arrayPos === e.strings.length ? (e.arrayPos = 0, e.options.onLastStringBackspaced(), e.shuffleStringsIfNeeded(), e.begin()) : e.typewrite(e.strings[e.sequence[e.arrayPos]], s)) }, i) } else this.setPauseStatus(t, s, !1) }, s.complete = function() { this.options.onComplete(this), this.loop ? this.curLoop++ : this.typingComplete = !0 }, s.setPauseStatus = function(t, s, e) { this.pause.typewrite = e, this.pause.curString = t, this.pause.curStrPos = s }, s.toggleBlinking = function(t) { this.cursor && (this.pause.status || this.cursorBlinking !== t && (this.cursorBlinking = t, t ? this.cursor.classList.add("typed-cursor--blink") : this.cursor.classList.remove("typed-cursor--blink"))) }, s.humanizer = function(t) { return Math.round(Math.random() * t / 2) + t }, s.shuffleStringsIfNeeded = function() { this.shuffle && (this.sequence = this.sequence.sort(function() { return Math.random() - .5 })) }, s.initFadeOut = function() { var t = this; return this.el.className += " " + this.fadeOutClass, this.cursor && (this.cursor.className += " " + this.fadeOutClass), setTimeout(function() { t.arrayPos++, t.replaceText(""), t.strings.length > t.arrayPos ? t.typewrite(t.strings[t.sequence[t.arrayPos]], 0) : (t.typewrite(t.strings[0], 0), t.arrayPos = 0) }, this.fadeOutDelay) }, s.replaceText = function(t) { this.attr ? this.el.setAttribute(this.attr, t) : this.isInput ? this.el.value = t : "html" === this.contentType ? this.el.innerHTML = t : this.el.textContent = t }, s.bindFocusEvents = function() { var t = this; this.isInput && (this.el.addEventListener("focus", function(s) { t.stop() }), this.el.addEventListener("blur", function(s) { t.el.value && 0 !== t.el.value.length || t.start() })) }, s.insertCursor = function() { this.showCursor && (this.cursor || (this.cursor = document.createElement("span"), this.cursor.className = "typed-cursor", this.cursor.setAttribute("aria-hidden", !0), this.cursor.innerHTML = this.cursorChar, this.el.parentNode && this.el.parentNode.insertBefore(this.cursor, this.el.nextSibling))) }, t }() });调用教程调用本地(推荐)将JS代码保存在dazi.js(请根据实际更改)文件里然后将以下代码放在你喜欢的地方(推荐foot或head文件)<script src="./dazi.js"></script>//请根据实际更改 <script> var typed = new Typed('#text', { strings: ['Web因你而不同', '让我们为你的Web锦上添花'], typeSpeed: 80, loop: true, backDelay: 2000, }); </script>调用云端(不推荐)调用云端是使用本站的云储存,主要方便于使用者测试,如果需要稳定请使用本地调用。<script src="https://files.webeffect.muanxue.cn/assets/js/dazi.js"></script>//可以直接调用 <script> var typed = new Typed('#text', { strings: ['Web因你而不同', '让我们为你的Web锦上添花'], typeSpeed: 80, loop: true, backDelay: 2000, }); </script> <span id="text"></span>可修改内容循环内容:在部署代码中可以将 Web因你而不同 改为自己喜欢的内容。控制变量:typeSpeed 为打字速度(数字越大越快),loop 为是否循环(true为开启,false为关闭),backDelay 为停留时间(1000为1秒) 点击爱心(dianji) https://webeffect.muanxue.cn/archives/54/ 2024-06-06T08:37:00+08:00 预览特效特效代码(JS)var a_idx = 0; $("html").click(function(e) { var a = new Array( "❤️", "💛", "🧡", "💚", "💙" ); var $i = $("<span/>").text(a[a_idx]); a_idx = (a_idx + 1) % a.length; var x = e.pageX, y = e.pageY; $i.css({ "z-index": 144469, "top": y - 20, "left": x, "position": "absolute", "font-weight": "bold", "color": "#f00" }); $("body").append($i); $i.animate({ "top": y - 160, "opacity": 0 }, 1500, function() { $i.remove() }) });调用教程调用本地(推荐)将JS代码保存在dianji.js(请根据实际更改)文件里然后将以下代码放在你喜欢的地方(推荐foot或head文件)<script src="./dianji.js"></script>//请根据实际更改调用云端(不推荐)调用云端是使用本站的云储存,主要方便于使用者测试,如果需要稳定请使用本地调用。<script src="https://files.webeffect.muanxue.cn/assets/js/dianji.js"></script>//可以直接调用可修改内容点击内容:可以将特效代码第4行中的 "❤️", "💛", "🧡", "💚", "💙" 改为自己喜欢的内容(包括文字)元素区域单独显示:可以将特效代码第2行中的html 改为你仅仅想要在某个区域显示的元素,比如:body、form等等注意如果特效没有显示,那么请引入 jQuery 库:<script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.7.1/jquery.min.js"></script> <script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.7.1/jquery.js"></script> 鱼群跃动(yuqun) https://webeffect.muanxue.cn/archives/47/ 2024-06-05T21:02:00+08:00 预览特效特效代码(JS)var RENDERER = { POINT_INTERVAL: 5, FISH_COUNT: 3, MAX_INTERVAL_COUNT: 50, INIT_HEIGHT_RATE: .5, THRESHOLD: 50, init: function() { this.setParameters(), this.reconstructMethods(), this.setup(), this.bindEvent(), this.render() }, setParameters: function() { this.$window = $(window), this.$container = $("#j-fish-skip"), this.$canvas = $("<canvas />"), this.context = this.$canvas.appendTo(this.$container).get(0).getContext("2d"), this.points = [], this.fishes = [], this.watchIds = [] }, createSurfacePoints: function() { var t = Math.round(this.width / this.POINT_INTERVAL); this.pointInterval = this.width / (t - 1), this.points.push(new SURFACE_POINT(this, 0)); for (var i = 1; i < t; i++) { var e = new SURFACE_POINT(this, i * this.pointInterval), h = this.points[i - 1]; e.setPreviousPoint(h), h.setNextPoint(e), this.points.push(e) } }, reconstructMethods: function() { this.watchWindowSize = this.watchWindowSize.bind(this), this.jdugeToStopResize = this.jdugeToStopResize.bind(this), this.startEpicenter = this.startEpicenter.bind(this), this.moveEpicenter = this.moveEpicenter.bind(this), this.reverseVertical = this.reverseVertical.bind(this), this.render = this.render.bind(this) }, setup: function() { this.points.length = 0, this.fishes.length = 0, this.watchIds.length = 0, this.intervalCount = this.MAX_INTERVAL_COUNT, this.width = this.$container.width(), this.height = this.$container.height(), this.fishCount = this.FISH_COUNT * this.width / 500 * this.height / 500, this.$canvas.attr({ width: this.width, height: this.height }), this.reverse = !1, this.fishes.push(new FISH(this)), this.createSurfacePoints() }, watchWindowSize: function() { this.clearTimer(), this.tmpWidth = this.$window.width(), this.tmpHeight = this.$window.height(), this.watchIds.push(setTimeout(this.jdugeToStopResize, this.WATCH_INTERVAL)) }, clearTimer: function() { for (; this.watchIds.length > 0;) clearTimeout(this.watchIds.pop()) }, jdugeToStopResize: function() { var t = this.$window.width(), i = this.$window.height(), e = t == this.tmpWidth && i == this.tmpHeight; this.tmpWidth = t, this.tmpHeight = i, e && this.setup() }, bindEvent: function() { this.$window.on("resize", this.watchWindowSize), this.$container.on("mouseenter", this.startEpicenter), this.$container.on("mousemove", this.moveEpicenter) }, getAxis: function(t) { var i = this.$container.offset(); return { x: t.clientX - i.left + this.$window.scrollLeft(), y: t.clientY - i.top + this.$window.scrollTop() } }, startEpicenter: function(t) { this.axis = this.getAxis(t) }, moveEpicenter: function(t) { var i = this.getAxis(t); this.axis || (this.axis = i), this.generateEpicenter(i.x, i.y, i.y - this.axis.y), this.axis = i }, generateEpicenter: function(t, i, e) { if (!(i < this.height / 2 - this.THRESHOLD || i > this.height / 2 + this.THRESHOLD)) { var h = Math.round(t / this.pointInterval); h < 0 || h >= this.points.length || this.points[h].interfere(i, e) } }, reverseVertical: function() { this.reverse = !this.reverse; for (var t = 0, i = this.fishes.length; t < i; t++) this.fishes[t].reverseVertical() }, controlStatus: function() { for (var t = 0, i = this.points.length; t < i; t++) this.points[t].updateSelf(); for (t = 0, i = this.points.length; t < i; t++) this.points[t].updateNeighbors(); this.fishes.length < this.fishCount && 0 == --this.intervalCount && (this.intervalCount = this.MAX_INTERVAL_COUNT, this.fishes.push(new FISH(this))) }, render: function() { requestAnimationFrame(this.render), this.controlStatus(), this.context.clearRect(0, 0, this.width, this.height), this.context.fillStyle = "rgba(250,128,114,0.7)"; for (var t = 0, i = this.fishes.length; t < i; t++) this.fishes[t].render(this.context); this.context.save(), this.context.globalCompositeOperation = "xor", this.context.beginPath(), this.context.moveTo(0, this.reverse ? 0 : this.height); for (t = 0, i = this.points.length; t < i; t++) this.points[t].render(this.context); this.context.lineTo(this.width, this.reverse ? 0 : this.height), this.context.closePath(), this.context.fill(), this.context.restore() } }, SURFACE_POINT = function(t, i) { this.renderer = t, this.x = i, this.init() }; SURFACE_POINT.prototype = { SPRING_CONSTANT: .03, SPRING_FRICTION: .9, WAVE_SPREAD: .3, ACCELARATION_RATE: .01, init: function() { this.initHeight = this.renderer.height * this.renderer.INIT_HEIGHT_RATE, this.height = this.initHeight, this.fy = 0, this.force = { previous: 0, next: 0 } }, setPreviousPoint: function(t) { this.previous = t }, setNextPoint: function(t) { this.next = t }, interfere: function(t, i) { this.fy = this.renderer.height * this.ACCELARATION_RATE * (this.renderer.height - this.height - t >= 0 ? -1 : 1) * Math.abs(i) }, updateSelf: function() { this.fy += this.SPRING_CONSTANT * (this.initHeight - this.height), this.fy *= this.SPRING_FRICTION, this.height += this.fy }, updateNeighbors: function() { this.previous && (this.force.previous = this.WAVE_SPREAD * (this.height - this.previous.height)), this.next && (this.force.next = this.WAVE_SPREAD * (this.height - this.next.height)) }, render: function(t) { this.previous && (this.previous.height += this.force.previous, this.previous.fy += this.force.previous), this.next && (this.next.height += this.force.next, this.next.fy += this.force.next), t.lineTo(this.x, this.renderer.height - this.height) } }; var FISH = function(t) { this.renderer = t, this.init() }; FISH.prototype = { GRAVITY: .4, init: function() { this.direction = Math.random() < .5, this.x = this.direction ? this.renderer.width + this.renderer.THRESHOLD : -this.renderer.THRESHOLD, this.previousY = this.y, this.vx = this.getRandomValue(4, 10) * (this.direction ? -1 : 1), this.renderer.reverse ? (this.y = this.getRandomValue(1 * this.renderer.height / 10, 4 * this.renderer.height / 10), this.vy = this.getRandomValue(2, 5), this.ay = this.getRandomValue(.05, .2)) : (this.y = this.getRandomValue(6 * this.renderer.height / 10, 9 * this.renderer.height / 10), this.vy = this.getRandomValue(-5, -2), this.ay = this.getRandomValue(-.2, -.05)), this.isOut = !1, this.theta = 0, this.phi = 0 }, getRandomValue: function(t, i) { return t + (i - t) * Math.random() }, reverseVertical: function() { this.isOut = !this.isOut, this.ay *= -1 }, controlStatus: function(t) { this.previousY = this.y, this.x += this.vx, this.y += this.vy, this.vy += this.ay, this.renderer.reverse ? this.y > this.renderer.height * this.renderer.INIT_HEIGHT_RATE ? (this.vy -= this.GRAVITY, this.isOut = !0) : (this.isOut && (this.ay = this.getRandomValue(.05, .2)), this.isOut = !1) : this.y < this.renderer.height * this.renderer.INIT_HEIGHT_RATE ? (this.vy += this.GRAVITY, this.isOut = !0) : (this.isOut && (this.ay = this.getRandomValue(-.2, -.05)), this.isOut = !1), this.isOut || (this.theta += Math.PI / 20, this.theta %= 2 * Math.PI, this.phi += Math.PI / 30, this.phi %= 2 * Math.PI), this.renderer.generateEpicenter(this.x + (this.direction ? -1 : 1) * this.renderer.THRESHOLD, this.y, this.y - this.previousY), (this.vx > 0 && this.x > this.renderer.width + this.renderer.THRESHOLD || this.vx < 0 && this.x < -this.renderer.THRESHOLD) && this.init() }, render: function(t) { t.save(), t.translate(this.x, this.y), t.rotate(Math.PI + Math.atan2(this.vy, this.vx)), t.scale(1, this.direction ? 1 : -1), t.beginPath(), t.moveTo(-30, 0), t.bezierCurveTo(-20, 15, 15, 10, 40, 0), t.bezierCurveTo(15, -10, -20, -15, -30, 0), t.fill(), t.save(), t.translate(40, 0), t.scale(.9 + .2 * Math.sin(this.theta), 1), t.beginPath(), t.moveTo(0, 0), t.quadraticCurveTo(5, 10, 20, 8), t.quadraticCurveTo(12, 5, 10, 0), t.quadraticCurveTo(12, -5, 20, -8), t.quadraticCurveTo(5, -10, 0, 0), t.fill(), t.restore(), t.save(), t.translate(-3, 0), t.rotate((Math.PI / 3 + Math.PI / 10 * Math.sin(this.phi)) * (this.renderer.reverse ? -1 : 1)), t.beginPath(), this.renderer.reverse ? (t.moveTo(5, 0), t.bezierCurveTo(10, 10, 10, 30, 0, 40), t.bezierCurveTo(-12, 25, -8, 10, 0, 0)) : (t.moveTo(-5, 0), t.bezierCurveTo(-10, -10, -10, -30, 0, -40), t.bezierCurveTo(12, -25, 8, -10, 0, 0)), t.closePath(), t.fill(), t.restore(), t.restore(), this.controlStatus(t) } }, $(function() { RENDERER.init() });调用教程调用本地(推荐)将JS代码保存在yuqun.js(请根据实际更改)文件里然后将以下代码放在你喜欢的地方(推荐foot或head文件)<script src="./yuqun.js">//请根据实际更改</script> <div id="yuqun" style="position: relative;height:300px ;width: 100%;"></div>调用云端(不推荐)调用云端是使用本站的云储存,主要方便于使用者测试,如果需要稳定请使用本地调用。<script src="https://files.webeffect.muanxue.cn/assets/js/yuqun.js"></script> <div id="yuqun" style="position: relative;height:300px ;width: 100%;"></div>//可以直接调用可修改内容调用代码中的height:300px 和width: 100% 分别代表鱼群的高度和宽度,可以根据情况进行修改调整。如果不懂去问度娘注意如果特效没有显示,那么请引入 jQuery 库:<script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.7.1/jquery.js"></script> <script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.7.1/jquery.min.js"></script> 灯笼(denglong) https://webeffect.muanxue.cn/archives/46/ 2024-06-05T20:51:00+08:00 预览特效特效代码(JS)(function(factory) { typeof define === 'function' && define.amd ? define(factory) : factory(); }((function() { 'use strict'; function styleInject(css, ref) { if (ref === void 0) ref = {}; var insertAt = ref.insertAt; if (!css || typeof document === 'undefined') { return; } var head = document.head || document.getElementsByTagName('head')[0]; var style = document.createElement('style'); style.type = 'text/css'; if (insertAt === 'top') { if (head.firstChild) { head.insertBefore(style, head.firstChild); } else { head.appendChild(style); } } else { head.appendChild(style); } if (style.styleSheet) { style.styleSheet.cssText = css; } else { style.appendChild(document.createTextNode(css)); } } var css_248z = "@charset \"UTF-8\";.lantern__warpper{position:fixed;top:12px;left:40px;pointer-events:none;-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none;z-index:999}.lantern__warpper.lantern__secondary{left:calc(100% - 130px)}.lantern__warpper.lantern__secondary .lantern__box{-webkit-animation-duration:3s;animation-duration:3s}.lantern__box{position:relative;display:inline-block;width:90px;height:70px;background:rgba(216,0,15,.8);border-radius:50% 50%;animation:lantern-swing 3s ease-in-out infinite alternate-reverse;-webkit-transform-origin:50% -70px;-ms-transform-origin:50% -70px;transform-origin:50% -70px;-webkit-box-shadow:-5px 5px 50px 4px #fa6c00;box-shadow:-5px 5px 50px 4px #fa6c00}.lantern__box:after,.lantern__box:before{content:\"\";position:absolute;height:8px;width:45px;left:50%;border:1px solid #dc8f03;background:-webkit-gradient(linear,left top,right top,from(#dc8f03),color-stop(orange),color-stop(#dc8f03),color-stop(orange),to(#dc8f03));background:-o-linear-gradient(left,#dc8f03,orange,#dc8f03,orange,#dc8f03);background:linear-gradient(90deg,#dc8f03,orange,#dc8f03,orange,#dc8f03)}.lantern__box:before{top:0;border-radius:5px 5px 0 0;-webkit-transform:translate(-50%,-50%);-ms-transform:translate(-50%,-50%);transform:translate(-50%,-50%)}.lantern__box:after{bottom:0;border-radius:0 0 5px 5px;-webkit-transform:translate(-50%,50%);-ms-transform:translate(-50%,50%);transform:translate(-50%,50%)}.lantern__line{position:absolute;width:2px;height:12px;top:0;left:50%;-webkit-transform:translate(-50%,-100%);-ms-transform:translate(-50%,-100%);transform:translate(-50%,-100%);background:#dc8f03}.lantern__circle{width:80%;-webkit-box-sizing:border-box;box-sizing:border-box}.lantern__circle,.lantern__circle .lantern__ellipse{height:100%;margin:0 auto;border-radius:50%;border:2px solid #dc8f03}.lantern__circle .lantern__ellipse{width:50%}.lantern__circle .lantern__text{font-family:华文行楷,Microsoft YaHei,sans-serif;font-size:24.3px;color:#dc8f03;font-weight:700;line-height:66px;text-align:center}.lantern__tail{position:relative;width:4px;height:12px;margin:0 auto;animation:lantern-swing 4s ease-in-out infinite alternate-reverse;background:orange;border-radius:0 0 5px 5px}.lantern__tail .lantern__junction{position:absolute;top:0;left:50%;width:8px;height:8px;-webkit-transform:translate(-50%,8.4px);-ms-transform:translate(-50%,8.4px);transform:translate(-50%,8.4px);background:#e69603;border-radius:50%}.lantern__tail .lantern__rect{position:absolute;top:0;left:50%;-webkit-transform:translate(-50%,10.8px);-ms-transform:translate(-50%,10.8px);transform:translate(-50%,10.8px);width:8px;height:24px;background:orange;border-radius:5px 5px 0 5px}@-webkit-keyframes lantern-swing{0%{-webkit-transform:rotate(-8deg);transform:rotate(-8deg)}to{-webkit-transform:rotate(8deg);transform:rotate(8deg)}}@keyframes lantern-swing{0%{-webkit-transform:rotate(-8deg);transform:rotate(-8deg)}to{-webkit-transform:rotate(8deg);transform:rotate(8deg)}}@media (max-width:460px){.lantern__warpper{top:8px;left:30px}.lantern__warpper.lantern__secondary{left:calc(100% - 80px)}.lantern__box{width:50px;height:40px;-webkit-transform-origin:50% -40px;-ms-transform-origin:50% -40px;transform-origin:50% -40px;-webkit-box-shadow:-5px 5px 50px -1px #fa6c00;box-shadow:-5px 5px 50px -1px #fa6c00}.lantern__box:after,.lantern__box:before{height:4px;width:25px}.lantern__line{width:2px;height:8px}.lantern__circle .lantern__text{font-size:13.5px;line-height:38px}.lantern__tail{width:4px;height:8px}.lantern__tail .lantern__junction{width:8px;height:8px;-webkit-transform:translate(-50%,5.6px);-ms-transform:translate(-50%,5.6px);transform:translate(-50%,5.6px)}.lantern__tail .lantern__rect{-webkit-transform:translate(-50%,7.2px);-ms-transform:translate(-50%,7.2px);transform:translate(-50%,7.2px);width:8px;height:16px}}"; styleInject(css_248z); var content = '<div class="lantern__warpper"><div class="lantern__box"><div class="lantern__line"></div><div class="lantern__circle"><div class="lantern__ellipse"><div class="lantern__text">欢</div></div></div><div class="lantern__tail"><div class="lantern__rect"></div><div class="lantern__junction"></div></div></div></div><div class="lantern__warpper lantern__secondary"><div class="lantern__box"><div class="lantern__line"></div><div class="lantern__circle"><div class="lantern__ellipse"><div class="lantern__text">迎</div></div></div><div class="lantern__tail"><div class="lantern__rect"></div><div class="lantern__junction"></div></div></div></div>'; function createElement() { var div = document.createElement('div'); div.className = 'j-china-lantern'; div.innerHTML = content; document.body.appendChild(div); } createElement(); })));调用教程调用本地(推荐)将JS代码保存在denglong.js(请根据实际更改)文件里然后将以下代码放在你喜欢的地方(推荐foot或head文件)<script src="./denglong.js"></script>//请根据实际更改调用云端(不推荐)调用云端是使用本站的云储存,主要方便于使用者测试,如果需要稳定请使用本地调用。<script src="https://files.webeffect.muanxue.cn/assets/js/denglong.js"></script>//可以直接调用可修改内容灯笼上的字:在代码的39行中,将春 和节 可改为其他内容,两字效果最佳 下雪(xiaxue) https://webeffect.muanxue.cn/archives/31/ 2024-06-05T10:36:00+08:00 预览特效特效代码(JS)var THREE = THREE || {}; if (!self.Int32Array) self.Int32Array = Array, self.Float32Array = Array; THREE.Color = function(a) { a !== void 0 && this.setHex(a); return this }; THREE.Color.prototype = { constructor: THREE.Color, r: 1, g: 1, b: 1, copy: function(a) { this.r = a.r; this.g = a.g; this.b = a.b; return this }, copyGammaToLinear: function(a) { this.r = a.r * a.r; this.g = a.g * a.g; this.b = a.b * a.b; return this }, copyLinearToGamma: function(a) { this.r = Math.sqrt(a.r); this.g = Math.sqrt(a.g); this.b = Math.sqrt(a.b); return this }, setRGB: function(a, b, c) { this.r = a; this.g = b; this.b = c; return this }, setHSV: function(a, b, c) { var d, f, e; if (c === 0) this.r = this.g = this.b = 0; else switch (d = Math.floor(a * 6), f = a * 6 - d, a = c * (1 - b), e = c * (1 - b * f), b = c * (1 - b * (1 - f)), d) { case 1: this.r = e; this.g = c; this.b = a; break; case 2: this.r = a; this.g = c; this.b = b; break; case 3: this.r = a; this.g = e; this.b = c; break; case 4: this.r = b; this.g = a; this.b = c; break; case 5: this.r = c; this.g = a; this.b = e; break; case 6: case 0: this.r = c, this.g = b, this.b = a } return this }, setHex: function(a) { a = Math.floor(a); this.r = (a >> 16 & 255) / 255; this.g = (a >> 8 & 255) / 255; this.b = (a & 255) / 255; return this }, getHex: function() { return ~~(this.r * 255) << 16 ^ ~~(this.g * 255) << 8 ^ ~~(this.b * 255) }, getContextStyle: function() { return "rgb(" + Math.floor(this.r * 255) + "," + Math.floor(this.g * 255) + "," + Math.floor(this.b * 255) + ")" }, clone: function() { return (new THREE.Color).setRGB(this.r, this.g, this.b) } }; THREE.Vector2 = function(a, b) { this.x = a || 0; this.y = b || 0 }; THREE.Vector2.prototype = { constructor: THREE.Vector2, set: function(a, b) { this.x = a; this.y = b; return this }, copy: function(a) { this.x = a.x; this.y = a.y; return this }, clone: function() { return new THREE.Vector2(this.x, this.y) }, add: function(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; return this }, addSelf: function(a) { this.x += a.x; this.y += a.y; return this }, sub: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; return this }, subSelf: function(a) { this.x -= a.x; this.y -= a.y; return this }, multiplyScalar: function(a) { this.x *= a; this.y *= a; return this }, divideScalar: function(a) { a ? (this.x /= a, this.y /= a) : this.set(0, 0); return this }, negate: function() { return this.multiplyScalar(-1) }, dot: function(a) { return this.x * a.x + this.y * a.y }, lengthSq: function() { return this.x * this.x + this.y * this.y }, length: function() { return Math.sqrt(this.lengthSq()) }, normalize: function() { return this.divideScalar(this.length()) }, distanceTo: function(a) { return Math.sqrt(this.distanceToSquared(a)) }, distanceToSquared: function(a) { var b = this.x - a.x, a = this.y - a.y; return b * b + a * a }, setLength: function(a) { return this.normalize().multiplyScalar(a) }, equals: function(a) { return a.x === this.x && a.y === this.y } }; THREE.Vector3 = function(a, b, c) { this.x = a || 0; this.y = b || 0; this.z = c || 0 }; THREE.Vector3.prototype = { constructor: THREE.Vector3, set: function(a, b, c) { this.x = a; this.y = b; this.z = c; return this }, setX: function(a) { this.x = a; return this }, setY: function(a) { this.y = a; return this }, setZ: function(a) { this.z = a; return this }, copy: function(a) { this.x = a.x; this.y = a.y; this.z = a.z; return this }, clone: function() { return new THREE.Vector3(this.x, this.y, this.z) }, add: function(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; this.z = a.z + b.z; return this }, addSelf: function(a) { this.x += a.x; this.y += a.y; this.z += a.z; return this }, addScalar: function(a) { this.x += a; this.y += a; this.z += a; return this }, sub: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; return this }, subSelf: function(a) { this.x -= a.x; this.y -= a.y; this.z -= a.z; return this }, multiply: function(a, b) { this.x = a.x * b.x; this.y = a.y * b.y; this.z = a.z * b.z; return this }, multiplySelf: function(a) { this.x *= a.x; this.y *= a.y; this.z *= a.z; return this }, multiplyScalar: function(a) { this.x *= a; this.y *= a; this.z *= a; return this }, divideSelf: function(a) { this.x /= a.x; this.y /= a.y; this.z /= a.z; return this }, divideScalar: function(a) { a ? (this.x /= a, this.y /= a, this.z /= a) : this.z = this.y = this.x = 0; return this }, negate: function() { return this.multiplyScalar(-1) }, dot: function(a) { return this.x * a.x + this.y * a.y + this.z * a.z }, lengthSq: function() { return this.x * this.x + this.y * this.y + this.z * this.z }, length: function() { return Math.sqrt(this.lengthSq()) }, lengthManhattan: function() { return this.x + this.y + this.z }, normalize: function() { return this.divideScalar(this.length()) }, setLength: function(a) { return this.normalize().multiplyScalar(a) }, cross: function(a, b) { this.x = a.y * b.z - a.z * b.y; this.y = a.z * b.x - a.x * b.z; this.z = a.x * b.y - a.y * b.x; return this }, crossSelf: function(a) { var b = this.x, c = this.y, d = this.z; this.x = c * a.z - d * a.y; this.y = d * a.x - b * a.z; this.z = b * a.y - c * a.x; return this }, distanceTo: function(a) { return Math.sqrt(this.distanceToSquared(a)) }, distanceToSquared: function(a) { return (new THREE.Vector3).sub(this, a).lengthSq() }, setPositionFromMatrix: function(a) { this.x = a.n14; this.y = a.n24; this.z = a.n34 }, setRotationFromMatrix: function(a) { var b = Math.cos(this.y); this.y = Math.asin(a.n13); Math.abs(b) > 1.0E-5 ? (this.x = Math.atan2(-a.n23 / b, a.n33 / b), this.z = Math.atan2(-a.n12 / b, a.n11 / b)) : (this.x = 0, this.z = Math.atan2(a.n21, a.n22)) }, isZero: function() { return this.lengthSq() < 1.0E-4 } }; THREE.Vector4 = function(a, b, c, d) { this.x = a || 0; this.y = b || 0; this.z = c || 0; this.w = d !== void 0 ? d : 1 }; THREE.Vector4.prototype = { constructor: THREE.Vector4, set: function(a, b, c, d) { this.x = a; this.y = b; this.z = c; this.w = d; return this }, copy: function(a) { this.x = a.x; this.y = a.y; this.z = a.z; this.w = a.w !== void 0 ? a.w : 1 }, clone: function() { return new THREE.Vector4(this.x, this.y, this.z, this.w) }, add: function(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; this.z = a.z + b.z; this.w = a.w + b.w; return this }, addSelf: function(a) { this.x += a.x; this.y += a.y; this.z += a.z; this.w += a.w; return this }, sub: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; this.w = a.w - b.w; return this }, subSelf: function(a) { this.x -= a.x; this.y -= a.y; this.z -= a.z; this.w -= a.w; return this }, multiplyScalar: function(a) { this.x *= a; this.y *= a; this.z *= a; this.w *= a; return this }, divideScalar: function(a) { a ? (this.x /= a, this.y /= a, this.z /= a, this.w /= a) : (this.z = this.y = this.x = 0, this.w = 1); return this }, negate: function() { return this.multiplyScalar(-1) }, dot: function(a) { return this.x * a.x + this.y * a.y + this.z * a.z + this.w * a.w }, lengthSq: function() { return this.dot(this) }, length: function() { return Math.sqrt(this.lengthSq()) }, normalize: function() { return this.divideScalar(this.length()) }, setLength: function(a) { return this.normalize().multiplyScalar(a) }, lerpSelf: function(a, b) { this.x += (a.x - this.x) * b; this.y += (a.y - this.y) * b; this.z += (a.z - this.z) * b; this.w += (a.w - this.w) * b; return this } }; THREE.Ray = function(a, b) { function c(a, b, c) { i.sub(c, a); p = i.dot(b); if (p <= 0) return null; k = n.add(a, o.copy(b).multiplyScalar(p)); return s = c.distanceTo(k) } function d(a, b, c, d) { i.sub(d, b); n.sub(c, b); o.sub(a, b); K = i.dot(i); C = i.dot(n); Q = i.dot(o); O = n.dot(n); w = n.dot(o); F = 1 / (K * O - C * C); z = (O * Q - C * w) * F; D = (K * w - C * Q) * F; return z >= 0 && D >= 0 && z + D < 1 } this.origin = a || new THREE.Vector3; this.direction = b || new THREE.Vector3; this.intersectScene = function(a) { return this.intersectObjects(a.children) }; this.intersectObjects = function(a) { var b, c, d = []; b = 0; for (c = a.length; b < c; b++) Array.prototype.push.apply(d, this.intersectObject(a[b])); d.sort(function(a, b) { return a.distance - b.distance }); return d }; var f = new THREE.Vector3, e = new THREE.Vector3, g = new THREE.Vector3, h = new THREE.Vector3, a = new THREE.Vector3, b = new THREE.Vector3, m = new THREE.Vector3, l = new THREE.Vector3, j = new THREE.Vector3; this.intersectObject = function(k) { for (var i, o = [], n = 0, W = k.children.length; n < W; n++) Array.prototype.push.apply(o, this.intersectObject(k.children[n])); if (k instanceof THREE.Particle) { n = c(this.origin, this.direction, k.matrixWorld.getPosition()); if (n === null || n > k.scale.x) return []; i = { distance: n, point: k.position, face: null, object: k }; o.push(i) } else if (k instanceof THREE.Mesh) { n = c(this.origin, this.direction, k.matrixWorld.getPosition()); if (n === null || n > k.geometry.boundingSphere.radius * Math.max(k.scale.x, Math.max(k.scale.y, k.scale.z))) return o; var p, G = k.geometry, H = G.vertices, I; k.matrixRotationWorld.extractRotation(k.matrixWorld); n = 0; for (W = G.faces.length; n < W; n++) if (i = G.faces[n], a.copy(this.origin), b.copy(this.direction), I = k.matrixWorld, m = I.multiplyVector3(m.copy(i.centroid)).subSelf(a), p = m.dot(b), !(p <= 0) && (f = I.multiplyVector3(f.copy(H[i.a].position)), e = I.multiplyVector3(e.copy(H[i.b].position)), g = I.multiplyVector3(g.copy(H[i.c].position)), i instanceof THREE.Face4 && (h = I.multiplyVector3(h.copy(H[i.d].position))), l = k.matrixRotationWorld.multiplyVector3(l.copy(i.normal)), p = b.dot(l), k.doubleSided || (k.flipSided ? p > 0 : p < 0))) if (p = l.dot(m.sub(f, a)) / p, j.add(a, b.multiplyScalar(p)), i instanceof THREE.Face3) d(j, f, e, g) && (i = { distance: a.distanceTo(j), point: j.clone(), face: i, object: k }, o.push(i)); else if (i instanceof THREE.Face4 && (d(j, f, e, h) || d(j, e, g, h))) i = { distance: a.distanceTo(j), point: j.clone(), face: i, object: k }, o.push(i) } return o }; var i = new THREE.Vector3, n = new THREE.Vector3, o = new THREE.Vector3, p, k, s, K, C, Q, O, w, F, z, D }; THREE.Rectangle = function() { function a() { e = d - b; g = f - c } var b, c, d, f, e, g, h = !0; this.getX = function() { return b }; this.getY = function() { return c }; this.getWidth = function() { return e }; this.getHeight = function() { return g }; this.getLeft = function() { return b }; this.getTop = function() { return c }; this.getRight = function() { return d }; this.getBottom = function() { return f }; this.set = function(e, g, j, i) { h = !1; b = e; c = g; d = j; f = i; a() }; this.addPoint = function(e, g) { h ? (h = !1, b = e, c = g, d = e, f = g) : (b = b < e ? b : e, c = c < g ? c : g, d = d > e ? d : e, f = f > g ? f : g); a() }; this.add3Points = function(e, g, j, i, n, o) { h ? (h = !1, b = e < j ? e < n ? e : n : j < n ? j : n, c = g < i ? g < o ? g : o : i < o ? i : o, d = e > j ? e > n ? e : n : j > n ? j : n, f = g > i ? g > o ? g : o : i > o ? i : o) : (b = e < j ? e < n ? e < b ? e : b : n < b ? n : b : j < n ? j < b ? j : b : n < b ? n : b, c = g < i ? g < o ? g < c ? g : c : o < c ? o : c : i < o ? i < c ? i : c : o < c ? o : c, d = e > j ? e > n ? e > d ? e : d : n > d ? n : d : j > n ? j > d ? j : d : n > d ? n : d, f = g > i ? g > o ? g > f ? g : f : o > f ? o : f : i > o ? i > f ? i : f : o > f ? o : f); a() }; this.addRectangle = function(e) { h ? (h = !1, b = e.getLeft(), c = e.getTop(), d = e.getRight(), f = e.getBottom()) : (b = b < e.getLeft() ? b : e.getLeft(), c = c < e.getTop() ? c : e.getTop(), d = d > e.getRight() ? d : e.getRight(), f = f > e.getBottom() ? f : e.getBottom()); a() }; this.inflate = function(e) { b -= e; c -= e; d += e; f += e; a() }; this.minSelf = function(e) { b = b > e.getLeft() ? b : e.getLeft(); c = c > e.getTop() ? c : e.getTop(); d = d < e.getRight() ? d : e.getRight(); f = f < e.getBottom() ? f : e.getBottom(); a() }; this.intersects = function(a) { return Math.min(d, a.getRight()) - Math.max(b, a.getLeft()) >= 0 && Math.min(f, a.getBottom()) - Math.max(c, a.getTop()) >= 0 }; this.empty = function() { h = !0; f = d = c = b = 0; a() }; this.isEmpty = function() { return h } }; THREE.Math = { clamp: function(a, b, c) { return a < b ? b : a > c ? c : a }, clampBottom: function(a, b) { return a < b ? b : a }, mapLinear: function(a, b, c, d, f) { return d + (a - b) * (f - d) / (c - b) }, random16: function() { return (65280 * Math.random() + 255 * Math.random()) / 65535 } }; THREE.Matrix3 = function() { this.m = [] }; THREE.Matrix3.prototype = { constructor: THREE.Matrix3, transpose: function() { var a, b = this.m; a = b[1]; b[1] = b[3]; b[3] = a; a = b[2]; b[2] = b[6]; b[6] = a; a = b[5]; b[5] = b[7]; b[7] = a; return this }, transposeIntoArray: function(a) { var b = this.m; a[0] = b[0]; a[1] = b[3]; a[2] = b[6]; a[3] = b[1]; a[4] = b[4]; a[5] = b[7]; a[6] = b[2]; a[7] = b[5]; a[8] = b[8]; return this } }; THREE.Matrix4 = function(a, b, c, d, f, e, g, h, m, l, j, i, n, o, p, k) { this.set(a !== void 0 ? a : 1, b || 0, c || 0, d || 0, f || 0, e !== void 0 ? e : 1, g || 0, h || 0, m || 0, l || 0, j !== void 0 ? j : 1, i || 0, n || 0, o || 0, p || 0, k !== void 0 ? k : 1); this.flat = Array(16); this.m33 = new THREE.Matrix3 }; THREE.Matrix4.prototype = { constructor: THREE.Matrix4, set: function(a, b, c, d, f, e, g, h, m, l, j, i, n, o, p, k) { this.n11 = a; this.n12 = b; this.n13 = c; this.n14 = d; this.n21 = f; this.n22 = e; this.n23 = g; this.n24 = h; this.n31 = m; this.n32 = l; this.n33 = j; this.n34 = i; this.n41 = n; this.n42 = o; this.n43 = p; this.n44 = k; return this }, identity: function() { this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); return this }, copy: function(a) { this.set(a.n11, a.n12, a.n13, a.n14, a.n21, a.n22, a.n23, a.n24, a.n31, a.n32, a.n33, a.n34, a.n41, a.n42, a.n43, a.n44); return this }, lookAt: function(a, b, c) { var d = THREE.Matrix4.__v1, f = THREE.Matrix4.__v2, e = THREE.Matrix4.__v3; e.sub(a, b).normalize(); if (e.length() === 0) e.z = 1; d.cross(c, e).normalize(); d.length() === 0 && (e.x += 1.0E-4, d.cross(c, e).normalize()); f.cross(e, d).normalize(); this.n11 = d.x; this.n12 = f.x; this.n13 = e.x; this.n21 = d.y; this.n22 = f.y; this.n23 = e.y; this.n31 = d.z; this.n32 = f.z; this.n33 = e.z; return this }, multiply: function(a, b) { var c = a.n11, d = a.n12, f = a.n13, e = a.n14, g = a.n21, h = a.n22, m = a.n23, l = a.n24, j = a.n31, i = a.n32, n = a.n33, o = a.n34, p = a.n41, k = a.n42, s = a.n43, K = a.n44, C = b.n11, Q = b.n12, O = b.n13, w = b.n14, F = b.n21, z = b.n22, D = b.n23, u = b.n24, r = b.n31, E = b.n32, N = b.n33, W = b.n34, da = b.n41, G = b.n42, H = b.n43, I = b.n44; this.n11 = c * C + d * F + f * r + e * da; this.n12 = c * Q + d * z + f * E + e * G; this.n13 = c * O + d * D + f * N + e * H; this.n14 = c * w + d * u + f * W + e * I; this.n21 = g * C + h * F + m * r + l * da; this.n22 = g * Q + h * z + m * E + l * G; this.n23 = g * O + h * D + m * N + l * H; this.n24 = g * w + h * u + m * W + l * I; this.n31 = j * C + i * F + n * r + o * da; this.n32 = j * Q + i * z + n * E + o * G; this.n33 = j * O + i * D + n * N + o * H; this.n34 = j * w + i * u + n * W + o * I; this.n41 = p * C + k * F + s * r + K * da; this.n42 = p * Q + k * z + s * E + K * G; this.n43 = p * O + k * D + s * N + K * H; this.n44 = p * w + k * u + s * W + K * I; return this }, multiplySelf: function(a) { return this.multiply(this, a) }, multiplyToArray: function(a, b, c) { this.multiply(a, b); c[0] = this.n11; c[1] = this.n21; c[2] = this.n31; c[3] = this.n41; c[4] = this.n12; c[5] = this.n22; c[6] = this.n32; c[7] = this.n42; c[8] = this.n13; c[9] = this.n23; c[10] = this.n33; c[11] = this.n43; c[12] = this.n14; c[13] = this.n24; c[14] = this.n34; c[15] = this.n44; return this }, multiplyScalar: function(a) { this.n11 *= a; this.n12 *= a; this.n13 *= a; this.n14 *= a; this.n21 *= a; this.n22 *= a; this.n23 *= a; this.n24 *= a; this.n31 *= a; this.n32 *= a; this.n33 *= a; this.n34 *= a; this.n41 *= a; this.n42 *= a; this.n43 *= a; this.n44 *= a; return this }, multiplyVector3: function(a) { var b = a.x, c = a.y, d = a.z, f = 1 / (this.n41 * b + this.n42 * c + this.n43 * d + this.n44); a.x = (this.n11 * b + this.n12 * c + this.n13 * d + this.n14) * f; a.y = (this.n21 * b + this.n22 * c + this.n23 * d + this.n24) * f; a.z = (this.n31 * b + this.n32 * c + this.n33 * d + this.n34) * f; return a }, multiplyVector4: function(a) { var b = a.x, c = a.y, d = a.z, f = a.w; a.x = this.n11 * b + this.n12 * c + this.n13 * d + this.n14 * f; a.y = this.n21 * b + this.n22 * c + this.n23 * d + this.n24 * f; a.z = this.n31 * b + this.n32 * c + this.n33 * d + this.n34 * f; a.w = this.n41 * b + this.n42 * c + this.n43 * d + this.n44 * f; return a }, rotateAxis: function(a) { var b = a.x, c = a.y, d = a.z; a.x = b * this.n11 + c * this.n12 + d * this.n13; a.y = b * this.n21 + c * this.n22 + d * this.n23; a.z = b * this.n31 + c * this.n32 + d * this.n33; a.normalize(); return a }, crossVector: function(a) { var b = new THREE.Vector4; b.x = this.n11 * a.x + this.n12 * a.y + this.n13 * a.z + this.n14 * a.w; b.y = this.n21 * a.x + this.n22 * a.y + this.n23 * a.z + this.n24 * a.w; b.z = this.n31 * a.x + this.n32 * a.y + this.n33 * a.z + this.n34 * a.w; b.w = a.w ? this.n41 * a.x + this.n42 * a.y + this.n43 * a.z + this.n44 * a.w : 1; return b }, determinant: function() { var a = this.n11, b = this.n12, c = this.n13, d = this.n14, f = this.n21, e = this.n22, g = this.n23, h = this.n24, m = this.n31, l = this.n32, j = this.n33, i = this.n34, n = this.n41, o = this.n42, p = this.n43, k = this.n44; return d * g * l * n - c * h * l * n - d * e * j * n + b * h * j * n + c * e * i * n - b * g * i * n - d * g * m * o + c * h * m * o + d * f * j * o - a * h * j * o - c * f * i * o + a * g * i * o + d * e * m * p - b * h * m * p - d * f * l * p + a * h * l * p + b * f * i * p - a * e * i * p - c * e * m * k + b * g * m * k + c * f * l * k - a * g * l * k - b * f * j * k + a * e * j * k }, transpose: function() { var a; a = this.n21; this.n21 = this.n12; this.n12 = a; a = this.n31; this.n31 = this.n13; this.n13 = a; a = this.n32; this.n32 = this.n23; this.n23 = a; a = this.n41; this.n41 = this.n14; this.n14 = a; a = this.n42; this.n42 = this.n24; this.n24 = a; a = this.n43; this.n43 = this.n34; this.n43 = a; return this }, clone: function() { var a = new THREE.Matrix4; a.n11 = this.n11; a.n12 = this.n12; a.n13 = this.n13; a.n14 = this.n14; a.n21 = this.n21; a.n22 = this.n22; a.n23 = this.n23; a.n24 = this.n24; a.n31 = this.n31; a.n32 = this.n32; a.n33 = this.n33; a.n34 = this.n34; a.n41 = this.n41; a.n42 = this.n42; a.n43 = this.n43; a.n44 = this.n44; return a }, flatten: function() { this.flat[0] = this.n11; this.flat[1] = this.n21; this.flat[2] = this.n31; this.flat[3] = this.n41; this.flat[4] = this.n12; this.flat[5] = this.n22; this.flat[6] = this.n32; this.flat[7] = this.n42; this.flat[8] = this.n13; this.flat[9] = this.n23; this.flat[10] = this.n33; this.flat[11] = this.n43; this.flat[12] = this.n14; this.flat[13] = this.n24; this.flat[14] = this.n34; this.flat[15] = this.n44; return this.flat }, flattenToArray: function(a) { a[0] = this.n11; a[1] = this.n21; a[2] = this.n31; a[3] = this.n41; a[4] = this.n12; a[5] = this.n22; a[6] = this.n32; a[7] = this.n42; a[8] = this.n13; a[9] = this.n23; a[10] = this.n33; a[11] = this.n43; a[12] = this.n14; a[13] = this.n24; a[14] = this.n34; a[15] = this.n44; return a }, flattenToArrayOffset: function(a, b) { a[b] = this.n11; a[b + 1] = this.n21; a[b + 2] = this.n31; a[b + 3] = this.n41; a[b + 4] = this.n12; a[b + 5] = this.n22; a[b + 6] = this.n32; a[b + 7] = this.n42; a[b + 8] = this.n13; a[b + 9] = this.n23; a[b + 10] = this.n33; a[b + 11] = this.n43; a[b + 12] = this.n14; a[b + 13] = this.n24; a[b + 14] = this.n34; a[b + 15] = this.n44; return a }, setTranslation: function(a, b, c) { this.set(1, 0, 0, a, 0, 1, 0, b, 0, 0, 1, c, 0, 0, 0, 1); return this }, setScale: function(a, b, c) { this.set(a, 0, 0, 0, 0, b, 0, 0, 0, 0, c, 0, 0, 0, 0, 1); return this }, setRotationX: function(a) { var b = Math.cos(a), a = Math.sin(a); this.set(1, 0, 0, 0, 0, b, -a, 0, 0, a, b, 0, 0, 0, 0, 1); return this }, setRotationY: function(a) { var b = Math.cos(a), a = Math.sin(a); this.set(b, 0, a, 0, 0, 1, 0, 0, -a, 0, b, 0, 0, 0, 0, 1); return this }, setRotationZ: function(a) { var b = Math.cos(a), a = Math.sin(a); this.set(b, -a, 0, 0, a, b, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); return this }, setRotationAxis: function(a, b) { var c = Math.cos(b), d = Math.sin(b), f = 1 - c, e = a.x, g = a.y, h = a.z, m = f * e, l = f * g; this.set(m * e + c, m * g - d * h, m * h + d * g, 0, m * g + d * h, l * g + c, l * h - d * e, 0, m * h - d * g, l * h + d * e, f * h * h + c, 0, 0, 0, 0, 1); return this }, setPosition: function(a) { this.n14 = a.x; this.n24 = a.y; this.n34 = a.z; return this }, getPosition: function() { return THREE.Matrix4.__v1.set(this.n14, this.n24, this.n34) }, getColumnX: function() { return THREE.Matrix4.__v1.set(this.n11, this.n21, this.n31) }, getColumnY: function() { return THREE.Matrix4.__v1.set(this.n12, this.n22, this.n32) }, getColumnZ: function() { return THREE.Matrix4.__v1.set(this.n13, this.n23, this.n33) }, getInverse: function(a) { var b = a.n11, c = a.n12, d = a.n13, f = a.n14, e = a.n21, g = a.n22, h = a.n23, m = a.n24, l = a.n31, j = a.n32, i = a.n33, n = a.n34, o = a.n41, p = a.n42, k = a.n43, s = a.n44; this.n11 = h * n * p - m * i * p + m * j * k - g * n * k - h * j * s + g * i * s; this.n12 = f * i * p - d * n * p - f * j * k + c * n * k + d * j * s - c * i * s; this.n13 = d * m * p - f * h * p + f * g * k - c * m * k - d * g * s + c * h * s; this.n14 = f * h * j - d * m * j - f * g * i + c * m * i + d * g * n - c * h * n; this.n21 = m * i * o - h * n * o - m * l * k + e * n * k + h * l * s - e * i * s; this.n22 = d * n * o - f * i * o + f * l * k - b * n * k - d * l * s + b * i * s; this.n23 = f * h * o - d * m * o - f * e * k + b * m * k + d * e * s - b * h * s; this.n24 = d * m * l - f * h * l + f * e * i - b * m * i - d * e * n + b * h * n; this.n31 = g * n * o - m * j * o + m * l * p - e * n * p - g * l * s + e * j * s; this.n32 = f * j * o - c * n * o - f * l * p + b * n * p + c * l * s - b * j * s; this.n33 = d * m * o - f * g * o + f * e * p - b * m * p - c * e * s + b * g * s; this.n34 = f * g * l - c * m * l - f * e * j + b * m * j + c * e * n - b * g * n; this.n41 = h * j * o - g * i * o - h * l * p + e * i * p + g * l * k - e * j * k; this.n42 = c * i * o - d * j * o + d * l * p - b * i * p - c * l * k + b * j * k; this.n43 = d * g * o - c * h * o - d * e * p + b * h * p + c * e * k - b * g * k; this.n44 = c * h * l - d * g * l + d * e * j - b * h * j - c * e * i + b * g * i; this.multiplyScalar(1 / a.determinant()); return this }, setRotationFromEuler: function(a, b) { var c = a.x, d = a.y, f = a.z, e = Math.cos(c), c = Math.sin(c), g = Math.cos(d), d = Math.sin(d), h = Math.cos(f), f = Math.sin(f); switch (b) { case "YXZ": var m = g * h, l = g * f, j = d * h, i = d * f; this.n11 = m + i * c; this.n12 = j * c - l; this.n13 = e * d; this.n21 = e * f; this.n22 = e * h; this.n23 = -c; this.n31 = l * c - j; this.n32 = i + m * c; this.n33 = e * g; break; case "ZXY": m = g * h; l = g * f; j = d * h; i = d * f; this.n11 = m - i * c; this.n12 = -e * f; this.n13 = j + l * c; this.n21 = l + j * c; this.n22 = e * h; this.n23 = i - m * c; this.n31 = -e * d; this.n32 = c; this.n33 = e * g; break; case "ZYX": m = e * h; l = e * f; j = c * h; i = c * f; this.n11 = g * h; this.n12 = j * d - l; this.n13 = m * d + i; this.n21 = g * f; this.n22 = i * d + m; this.n23 = l * d - j; this.n31 = -d; this.n32 = c * g; this.n33 = e * g; break; case "YZX": m = e * g; l = e * d; j = c * g; i = c * d; this.n11 = g * h; this.n12 = i - m * f; this.n13 = j * f + l; this.n21 = f; this.n22 = e * h; this.n23 = -c * h; this.n31 = -d * h; this.n32 = l * f + j; this.n33 = m - i * f; break; case "XZY": m = e * g; l = e * d; j = c * g; i = c * d; this.n11 = g * h; this.n12 = -f; this.n13 = d * h; this.n21 = m * f + i; this.n22 = e * h; this.n23 = l * f - j; this.n31 = j * f - l; this.n32 = c * h; this.n33 = i * f + m; break; default: m = e * h, l = e * f, j = c * h, i = c * f, this.n11 = g * h, this.n12 = -g * f, this.n13 = d, this.n21 = l + j * d, this.n22 = m - i * d, this.n23 = -c * g, this.n31 = i - m * d, this.n32 = j + l * d, this.n33 = e * g } return this }, setRotationFromQuaternion: function(a) { var b = a.x, c = a.y, d = a.z, f = a.w, e = b + b, g = c + c, h = d + d, a = b * e, m = b * g; b *= h; var l = c * g; c *= h; d *= h; e *= f; g *= f; f *= h; this.n11 = 1 - (l + d); this.n12 = m - f; this.n13 = b + g; this.n21 = m + f; this.n22 = 1 - (a + d); this.n23 = c - e; this.n31 = b - g; this.n32 = c + e; this.n33 = 1 - (a + l); return this }, scale: function(a) { var b = a.x, c = a.y, a = a.z; this.n11 *= b; this.n12 *= c; this.n13 *= a; this.n21 *= b; this.n22 *= c; this.n23 *= a; this.n31 *= b; this.n32 *= c; this.n33 *= a; this.n41 *= b; this.n42 *= c; this.n43 *= a; return this }, compose: function(a, b, c) { var d = THREE.Matrix4.__m1, f = THREE.Matrix4.__m2; d.identity(); d.setRotationFromQuaternion(b); f.setScale(c.x, c.y, c.z); this.multiply(d, f); this.n14 = a.x; this.n24 = a.y; this.n34 = a.z; return this }, decompose: function(a, b, c) { var d = THREE.Matrix4.__v1, f = THREE.Matrix4.__v2, e = THREE.Matrix4.__v3; d.set(this.n11, this.n21, this.n31); f.set(this.n12, this.n22, this.n32); e.set(this.n13, this.n23, this.n33); a = a instanceof THREE.Vector3 ? a : new THREE.Vector3; b = b instanceof THREE.Quaternion ? b : new THREE.Quaternion; c = c instanceof THREE.Vector3 ? c : new THREE.Vector3; c.x = d.length(); c.y = f.length(); c.z = e.length(); a.x = this.n14; a.y = this.n24; a.z = this.n34; d = THREE.Matrix4.__m1; d.copy(this); d.n11 /= c.x; d.n21 /= c.x; d.n31 /= c.x; d.n12 /= c.y; d.n22 /= c.y; d.n32 /= c.y; d.n13 /= c.z; d.n23 /= c.z; d.n33 /= c.z; b.setFromRotationMatrix(d); return [a, b, c] }, extractPosition: function(a) { this.n14 = a.n14; this.n24 = a.n24; this.n34 = a.n34; return this }, extractRotation: function(a) { var b = THREE.Matrix4.__v1, c = 1 / b.set(a.n11, a.n21, a.n31).length(), d = 1 / b.set(a.n12, a.n22, a.n32).length(), b = 1 / b.set(a.n13, a.n23, a.n33).length(); this.n11 = a.n11 * c; this.n21 = a.n21 * c; this.n31 = a.n31 * c; this.n12 = a.n12 * d; this.n22 = a.n22 * d; this.n32 = a.n32 * d; this.n13 = a.n13 * b; this.n23 = a.n23 * b; this.n33 = a.n33 * b; return this } }; THREE.Matrix4.makeInvert3x3 = function(a) { var b = a.m33, c = b.m, d = a.n33 * a.n22 - a.n32 * a.n23, f = -a.n33 * a.n21 + a.n31 * a.n23, e = a.n32 * a.n21 - a.n31 * a.n22, g = -a.n33 * a.n12 + a.n32 * a.n13, h = a.n33 * a.n11 - a.n31 * a.n13, m = -a.n32 * a.n11 + a.n31 * a.n12, l = a.n23 * a.n12 - a.n22 * a.n13, j = -a.n23 * a.n11 + a.n21 * a.n13, i = a.n22 * a.n11 - a.n21 * a.n12, a = a.n11 * d + a.n21 * g + a.n31 * l; a === 0 && console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible."); a = 1 / a; c[0] = a * d; c[1] = a * f; c[2] = a * e; c[3] = a * g; c[4] = a * h; c[5] = a * m; c[6] = a * l; c[7] = a * j; c[8] = a * i; return b }; THREE.Matrix4.makeFrustum = function(a, b, c, d, f, e) { var g; g = new THREE.Matrix4; g.n11 = 2 * f / (b - a); g.n12 = 0; g.n13 = (b + a) / (b - a); g.n14 = 0; g.n21 = 0; g.n22 = 2 * f / (d - c); g.n23 = (d + c) / (d - c); g.n24 = 0; g.n31 = 0; g.n32 = 0; g.n33 = -(e + f) / (e - f); g.n34 = -2 * e * f / (e - f); g.n41 = 0; g.n42 = 0; g.n43 = -1; g.n44 = 0; return g }; THREE.Matrix4.makePerspective = function(a, b, c, d) { var f, a = c * Math.tan(a * Math.PI / 360); f = -a; return THREE.Matrix4.makeFrustum(f * b, a * b, f, a, c, d) }; THREE.Matrix4.makeOrtho = function(a, b, c, d, f, e) { var g, h, m, l; g = new THREE.Matrix4; h = b - a; m = c - d; l = e - f; g.n11 = 2 / h; g.n12 = 0; g.n13 = 0; g.n14 = -((b + a) / h); g.n21 = 0; g.n22 = 2 / m; g.n23 = 0; g.n24 = -((c + d) / m); g.n31 = 0; g.n32 = 0; g.n33 = -2 / l; g.n34 = -((e + f) / l); g.n41 = 0; g.n42 = 0; g.n43 = 0; g.n44 = 1; return g }; THREE.Matrix4.__v1 = new THREE.Vector3; THREE.Matrix4.__v2 = new THREE.Vector3; THREE.Matrix4.__v3 = new THREE.Vector3; THREE.Matrix4.__m1 = new THREE.Matrix4; THREE.Matrix4.__m2 = new THREE.Matrix4; THREE.Object3D = function() { this.name = ""; this.id = THREE.Object3DCount++; this.parent = void 0; this.children = []; this.up = new THREE.Vector3(0, 1, 0); this.position = new THREE.Vector3; this.rotation = new THREE.Vector3; this.eulerOrder = "XYZ"; this.scale = new THREE.Vector3(1, 1, 1); this.flipSided = this.doubleSided = this.dynamic = !1; this.renderDepth = null; this.rotationAutoUpdate = !0; this.matrix = new THREE.Matrix4; this.matrixWorld = new THREE.Matrix4; this.matrixRotationWorld = new THREE.Matrix4; this.matrixWorldNeedsUpdate = this.matrixAutoUpdate = !0; this.quaternion = new THREE.Quaternion; this.useQuaternion = !1; this.boundRadius = 0; this.boundRadiusScale = 1; this.visible = !0; this.receiveShadow = this.castShadow = !1; this.frustumCulled = !0; this._vector = new THREE.Vector3 }; THREE.Object3D.prototype = { constructor: THREE.Object3D, translate: function(a, b) { this.matrix.rotateAxis(b); this.position.addSelf(b.multiplyScalar(a)) }, translateX: function(a) { this.translate(a, this._vector.set(1, 0, 0)) }, translateY: function(a) { this.translate(a, this._vector.set(0, 1, 0)) }, translateZ: function(a) { this.translate(a, this._vector.set(0, 0, 1)) }, lookAt: function(a) { this.matrix.lookAt(a, this.position, this.up); this.rotationAutoUpdate && this.rotation.setRotationFromMatrix(this.matrix) }, add: function(a) { if (this.children.indexOf(a) === -1) { a.parent !== void 0 && a.parent.remove(a); a.parent = this; this.children.push(a); for (var b = this; b.parent !== void 0;) b = b.parent; b !== void 0 && b instanceof THREE.Scene && b.addObject(a) } }, remove: function(a) { var b = this.children.indexOf(a); if (b !== -1) { a.parent = void 0; this.children.splice(b, 1); for (b = this; b.parent !== void 0;) b = b.parent; b !== void 0 && b instanceof THREE.Scene && b.removeObject(a) } }, getChildByName: function(a, b) { var c, d, f; c = 0; for (d = this.children.length; c < d; c++) { f = this.children[c]; if (f.name === a) return f; if (b && (f = f.getChildByName(a, b), f !== void 0)) return f } }, updateMatrix: function() { this.matrix.setPosition(this.position); this.useQuaternion ? this.matrix.setRotationFromQuaternion(this.quaternion) : this.matrix.setRotationFromEuler(this.rotation, this.eulerOrder); if (this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1) this.matrix.scale(this.scale), this.boundRadiusScale = Math.max(this.scale.x, Math.max(this.scale.y, this.scale.z)); this.matrixWorldNeedsUpdate = !0 }, updateMatrixWorld: function(a) { this.matrixAutoUpdate && this.updateMatrix(); if (this.matrixWorldNeedsUpdate || a) this.parent ? this.matrixWorld.multiply(this.parent.matrixWorld, this.matrix) : this.matrixWorld.copy(this.matrix), this.matrixWorldNeedsUpdate = !1, a = !0; for (var b = 0, c = this.children.length; b < c; b++) this.children[b].updateMatrixWorld(a) } }; THREE.Object3DCount = 0; THREE.Projector = function() { function a() { var a = g[e] = g[e] || new THREE.RenderableObject; e++; return a } function b() { var a = l[m] = l[m] || new THREE.RenderableVertex; m++; return a } function c(a, b) { return b.z - a.z } function d(a, b) { var c = 0, d = 1, e = a.z + a.w, f = b.z + b.w, g = -a.z + a.w, h = -b.z + b.w; return e >= 0 && f >= 0 && g >= 0 && h >= 0 ? !0 : e < 0 && f < 0 || g < 0 && h < 0 ? !1 : (e < 0 ? c = Math.max(c, e / (e - f)) : f < 0 && (d = Math.min(d, e / (e - f))), g < 0 ? c = Math.max(c, g / (g - h)) : h < 0 && (d = Math.min(d, g / (g - h))), d < c ? !1 : (a.lerpSelf(b, c), b.lerpSelf(a, 1 - d), !0)) } var f, e, g = [], h, m, l = [], j, i, n = [], o, p = [], k, s, K = [], C, Q, O = [], w = { objects: [], sprites: [], lights: [], elements: [] }, F = new THREE.Vector3, z = new THREE.Vector4, D = new THREE.Matrix4, u = new THREE.Matrix4, r = [new THREE.Vector4, new THREE.Vector4, new THREE.Vector4, new THREE.Vector4, new THREE.Vector4, new THREE.Vector4], E = new THREE.Vector4, N = new THREE.Vector4; this.computeFrustum = function(a) { r[0].set(a.n41 - a.n11, a.n42 - a.n12, a.n43 - a.n13, a.n44 - a.n14); r[1].set(a.n41 + a.n11, a.n42 + a.n12, a.n43 + a.n13, a.n44 + a.n14); r[2].set(a.n41 + a.n21, a.n42 + a.n22, a.n43 + a.n23, a.n44 + a.n24); r[3].set(a.n41 - a.n21, a.n42 - a.n22, a.n43 - a.n23, a.n44 - a.n24); r[4].set(a.n41 - a.n31, a.n42 - a.n32, a.n43 - a.n33, a.n44 - a.n34); r[5].set(a.n41 + a.n31, a.n42 + a.n32, a.n43 + a.n33, a.n44 + a.n34); for (a = 0; a < 6; a++) { var b = r[a]; b.divideScalar(Math.sqrt(b.x * b.x + b.y * b.y + b.z * b.z)) } }; this.projectVector = function(a, b) { b.matrixWorldInverse.getInverse(b.matrixWorld); D.multiply(b.projectionMatrix, b.matrixWorldInverse); D.multiplyVector3(a); return a }; this.unprojectVector = function(a, b) { b.projectionMatrixInverse.getInverse(b.projectionMatrix); D.multiply(b.matrixWorld, b.projectionMatrixInverse); D.multiplyVector3(a); return a }; this.pickingRay = function(a, b) { var c; a.z = -1; c = new THREE.Vector3(a.x, a.y, 1); this.unprojectVector(a, b); this.unprojectVector(c, b); c.subSelf(a).normalize(); return new THREE.Ray(a, c) }; this.projectGraph = function(b, d) { e = 0; w.objects.length = 0; w.sprites.length = 0; w.lights.length = 0; var g = function(b) { if (b.visible !== !1) { var c; if (c = b instanceof THREE.Mesh || b instanceof THREE.Line) if (!(c = b.frustumCulled === !1)) a: { for (var d = b.matrixWorld, e = -b.geometry.boundingSphere.radius * Math.max(b.scale.x, Math.max(b.scale.y, b.scale.z)), h = 0; h < 6; h++) if (c = r[h].x * d.n14 + r[h].y * d.n24 + r[h].z * d.n34 + r[h].w, c <= e) { c = !1; break a } c = !0 } c ? (D.multiplyVector3(F.copy(b.position)), f = a(), f.object = b, f.z = F.z, w.objects.push(f)) : b instanceof THREE.Sprite || b instanceof THREE.Particle ? (D.multiplyVector3(F.copy(b.position)), f = a(), f.object = b, f.z = F.z, w.sprites.push(f)) : b instanceof THREE.Light && w.lights.push(b); c = 0; for (d = b.children.length; c < d; c++) g(b.children[c]) } }; g(b); d && w.objects.sort(c); return w }; this.projectScene = function(a, e, f) { var g = e.near, r = e.far, F, L, B, S, v, R, P, V, J, t, A, x, y, M, la, fa; Q = s = o = i = 0; w.elements.length = 0; e.parent === void 0 && (console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), a.add(e)); a.updateMatrixWorld(); e.matrixWorldInverse.getInverse(e.matrixWorld); D.multiply(e.projectionMatrix, e.matrixWorldInverse); this.computeFrustum(D); w = this.projectGraph(a, !1); a = 0; for (F = w.objects.length; a < F; a++) if (J = w.objects[a].object, t = J.matrixWorld, x = J.material, m = 0, J instanceof THREE.Mesh) { A = J.geometry; y = J.geometry.materials; S = A.vertices; M = A.faces; la = A.faceVertexUvs; A = J.matrixRotationWorld.extractRotation(t); L = 0; for (B = S.length; L < B; L++) h = b(), h.positionWorld.copy(S[L].position), t.multiplyVector3(h.positionWorld), h.positionScreen.copy(h.positionWorld), D.multiplyVector4(h.positionScreen), h.positionScreen.x /= h.positionScreen.w, h.positionScreen.y /= h.positionScreen.w, h.visible = h.positionScreen.z > g && h.positionScreen.z < r; S = 0; for (L = M.length; S < L; S++) { B = M[S]; if (B instanceof THREE.Face3) if (v = l[B.a], R = l[B.b], P = l[B.c], v.visible && R.visible && P.visible && (J.doubleSided || J.flipSided != (P.positionScreen.x - v.positionScreen.x) * (R.positionScreen.y - v.positionScreen.y) - (P.positionScreen.y - v.positionScreen.y) * (R.positionScreen.x - v.positionScreen.x) < 0)) V = n[i] = n[i] || new THREE.RenderableFace3, i++, j = V, j.v1.copy(v), j.v2.copy(R), j.v3.copy(P); else continue; else if (B instanceof THREE.Face4) if (v = l[B.a], R = l[B.b], P = l[B.c], V = l[B.d], v.visible && R.visible && P.visible && V.visible && (J.doubleSided || J.flipSided != ((V.positionScreen.x - v.positionScreen.x) * (R.positionScreen.y - v.positionScreen.y) - (V.positionScreen.y - v.positionScreen.y) * (R.positionScreen.x - v.positionScreen.x) < 0 || (R.positionScreen.x - P.positionScreen.x) * (V.positionScreen.y - P.positionScreen.y) - (R.positionScreen.y - P.positionScreen.y) * (V.positionScreen.x - P.positionScreen.x) < 0))) fa = p[o] = p[o] || new THREE.RenderableFace4, o++, j = fa, j.v1.copy(v), j.v2.copy(R), j.v3.copy(P), j.v4.copy(V); else continue; j.normalWorld.copy(B.normal); A.multiplyVector3(j.normalWorld); j.centroidWorld.copy(B.centroid); t.multiplyVector3(j.centroidWorld); j.centroidScreen.copy(j.centroidWorld); D.multiplyVector3(j.centroidScreen); P = B.vertexNormals; v = 0; for (R = P.length; v < R; v++) V = j.vertexNormalsWorld[v], V.copy(P[v]), A.multiplyVector3(V); v = 0; for (R = la.length; v < R; v++) if (fa = la[v][S]) { P = 0; for (V = fa.length; P < V; P++) j.uvs[v][P] = fa[P] } j.material = x; j.faceMaterial = B.materialIndex !== null ? y[B.materialIndex] : null; j.z = j.centroidScreen.z; w.elements.push(j) } } else if (J instanceof THREE.Line) { u.multiply(D, t); S = J.geometry.vertices; v = b(); v.positionScreen.copy(S[0].position); u.multiplyVector4(v.positionScreen); L = 1; for (B = S.length; L < B; L++) if (v = b(), v.positionScreen.copy(S[L].position), u.multiplyVector4(v.positionScreen), R = l[m - 2], E.copy(v.positionScreen), N.copy(R.positionScreen), d(E, N)) E.multiplyScalar(1 / E.w), N.multiplyScalar(1 / N.w), J = K[s] = K[s] || new THREE.RenderableLine, s++, k = J, k.v1.positionScreen.copy(E), k.v2.positionScreen.copy(N), k.z = Math.max(E.z, N.z), k.material = x, w.elements.push(k) } a = 0; for (F = w.sprites.length; a < F; a++) if (J = w.sprites[a].object, t = J.matrixWorld, J instanceof THREE.Particle && (z.set(t.n14, t.n24, t.n34, 1), D.multiplyVector4(z), z.z /= z.w, z.z > 0 && z.z < 1)) g = O[Q] = O[Q] || new THREE.RenderableParticle, Q++, C = g, C.x = z.x / z.w, C.y = z.y / z.w, C.z = z.z, C.rotation = J.rotation.z, C.scale.x = J.scale.x * Math.abs(C.x - (z.x + e.projectionMatrix.n11) / (z.w + e.projectionMatrix.n14)), C.scale.y = J.scale.y * Math.abs(C.y - (z.y + e.projectionMatrix.n22) / (z.w + e.projectionMatrix.n24)), C.material = J.material, w.elements.push(C); f && w.elements.sort(c); return w } }; THREE.Quaternion = function(a, b, c, d) { this.set(a || 0, b || 0, c || 0, d !== void 0 ? d : 1) }; THREE.Quaternion.prototype = { constructor: THREE.Quaternion, set: function(a, b, c, d) { this.x = a; this.y = b; this.z = c; this.w = d; return this }, copy: function(a) { this.x = a.x; this.y = a.y; this.z = a.z; this.w = a.w; return this }, setFromEuler: function(a) { var b = Math.PI / 360, c = a.x * b, d = a.y * b, f = a.z * b, a = Math.cos(d), d = Math.sin(d), b = Math.cos(-f), f = Math.sin(-f), e = Math.cos(c), c = Math.sin(c), g = a * b, h = d * f; this.w = g * e - h * c; this.x = g * c + h * e; this.y = d * b * e + a * f * c; this.z = a * f * e - d * b * c; return this }, setFromAxisAngle: function(a, b) { var c = b / 2, d = Math.sin(c); this.x = a.x * d; this.y = a.y * d; this.z = a.z * d; this.w = Math.cos(c); return this }, setFromRotationMatrix: function(a) { var b = Math.pow(a.determinant(), 1 / 3); this.w = Math.sqrt(Math.max(0, b + a.n11 + a.n22 + a.n33)) / 2; this.x = Math.sqrt(Math.max(0, b + a.n11 - a.n22 - a.n33)) / 2; this.y = Math.sqrt(Math.max(0, b - a.n11 + a.n22 - a.n33)) / 2; this.z = Math.sqrt(Math.max(0, b - a.n11 - a.n22 + a.n33)) / 2; this.x = a.n32 - a.n23 < 0 ? -Math.abs(this.x) : Math.abs(this.x); this.y = a.n13 - a.n31 < 0 ? -Math.abs(this.y) : Math.abs(this.y); this.z = a.n21 - a.n12 < 0 ? -Math.abs(this.z) : Math.abs(this.z); this.normalize(); return this }, calculateW: function() { this.w = -Math.sqrt(Math.abs(1 - this.x * this.x - this.y * this.y - this.z * this.z)); return this }, inverse: function() { this.x *= -1; this.y *= -1; this.z *= -1; return this }, length: function() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w) }, normalize: function() { var a = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); a === 0 ? this.w = this.z = this.y = this.x = 0 : (a = 1 / a, this.x *= a, this.y *= a, this.z *= a, this.w *= a); return this }, multiplySelf: function(a) { var b = this.x, c = this.y, d = this.z, f = this.w, e = a.x, g = a.y, h = a.z, a = a.w; this.x = b * a + f * e + c * h - d * g; this.y = c * a + f * g + d * e - b * h; this.z = d * a + f * h + b * g - c * e; this.w = f * a - b * e - c * g - d * h; return this }, multiply: function(a, b) { this.x = a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x; this.y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y; this.z = a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z; this.w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w; return this }, multiplyVector3: function(a, b) { b || (b = a); var c = a.x, d = a.y, f = a.z, e = this.x, g = this.y, h = this.z, m = this.w, l = m * c + g * f - h * d, j = m * d + h * c - e * f, i = m * f + e * d - g * c, c = -e * c - g * d - h * f; b.x = l * m + c * -e + j * -h - i * -g; b.y = j * m + c * -g + i * -e - l * -h; b.z = i * m + c * -h + l * -g - j * -e; return b } }; THREE.Quaternion.slerp = function(a, b, c, d) { var f = a.w * b.w + a.x * b.x + a.y * b.y + a.z * b.z; f < 0 ? (c.w = -b.w, c.x = -b.x, c.y = -b.y, c.z = -b.z, f = -f) : c.copy(b); if (Math.abs(f) >= 1) return c.w = a.w, c.x = a.x, c.y = a.y, c.z = a.z, c; var e = Math.acos(f), f = Math.sqrt(1 - f * f); if (Math.abs(f) < 0.001) return c.w = 0.5 * (a.w + b.w), c.x = 0.5 * (a.x + b.x), c.y = 0.5 * (a.y + b.y), c.z = 0.5 * (a.z + b.z), c; b = Math.sin((1 - d) * e) / f; d = Math.sin(d * e) / f; c.w = a.w * b + c.w * d; c.x = a.x * b + c.x * d; c.y = a.y * b + c.y * d; c.z = a.z * b + c.z * d; return c }; THREE.Vertex = function(a) { this.position = a || new THREE.Vector3 }; THREE.Face3 = function(a, b, c, d, f, e) { this.a = a; this.b = b; this.c = c; this.normal = d instanceof THREE.Vector3 ? d : new THREE.Vector3; this.vertexNormals = d instanceof Array ? d : []; this.color = f instanceof THREE.Color ? f : new THREE.Color; this.vertexColors = f instanceof Array ? f : []; this.vertexTangents = []; this.materialIndex = e; this.centroid = new THREE.Vector3 }; THREE.Face4 = function(a, b, c, d, f, e, g) { this.a = a; this.b = b; this.c = c; this.d = d; this.normal = f instanceof THREE.Vector3 ? f : new THREE.Vector3; this.vertexNormals = f instanceof Array ? f : []; this.color = e instanceof THREE.Color ? e : new THREE.Color; this.vertexColors = e instanceof Array ? e : []; this.vertexTangents = []; this.materialIndex = g; this.centroid = new THREE.Vector3 }; THREE.UV = function(a, b) { this.u = a || 0; this.v = b || 0 }; THREE.UV.prototype = { constructor: THREE.UV, set: function(a, b) { this.u = a; this.v = b; return this }, copy: function(a) { this.u = a.u; this.v = a.v; return this }, clone: function() { return new THREE.UV(this.u, this.v) } }; THREE.Geometry = function() { this.id = THREE.GeometryCount++; this.vertices = []; this.colors = []; this.materials = []; this.faces = []; this.faceUvs = [ [] ]; this.faceVertexUvs = [ [] ]; this.morphTargets = []; this.morphColors = []; this.skinWeights = []; this.skinIndices = []; this.boundingSphere = this.boundingBox = null; this.dynamic = this.hasTangents = !1 }; THREE.Geometry.prototype = { constructor: THREE.Geometry, applyMatrix: function(a) { var b = new THREE.Matrix4; b.extractRotation(a, new THREE.Vector3(1, 1, 1)); for (var c = 0, d = this.vertices.length; c < d; c++) a.multiplyVector3(this.vertices[c].position); c = 0; for (d = this.faces.length; c < d; c++) { var f = this.faces[c]; b.multiplyVector3(f.normal); for (var e = 0, g = f.vertexNormals.length; e < g; e++) b.multiplyVector3(f.vertexNormals[e]); a.multiplyVector3(f.centroid) } }, computeCentroids: function() { var a, b, c; a = 0; for (b = this.faces.length; a < b; a++) c = this.faces[a], c.centroid.set(0, 0, 0), c instanceof THREE.Face3 ? (c.centroid.addSelf(this.vertices[c.a].position), c.centroid.addSelf(this.vertices[c.b].position), c.centroid.addSelf(this.vertices[c.c].position), c.centroid.divideScalar(3)) : c instanceof THREE.Face4 && (c.centroid.addSelf(this.vertices[c.a].position), c.centroid.addSelf(this.vertices[c.b].position), c.centroid.addSelf(this.vertices[c.c].position), c.centroid.addSelf(this.vertices[c.d].position), c.centroid.divideScalar(4)) }, computeFaceNormals: function() { var a, b, c, d, f, e, g = new THREE.Vector3, h = new THREE.Vector3; a = 0; for (b = this.faces.length; a < b; a++) c = this.faces[a], d = this.vertices[c.a], f = this.vertices[c.b], e = this.vertices[c.c], g.sub(e.position, f.position), h.sub(d.position, f.position), g.crossSelf(h), g.isZero() || g.normalize(), c.normal.copy(g) }, computeVertexNormals: function() { var a, b, c, d; if (this.__tmpVertices === void 0) { d = this.__tmpVertices = Array(this.vertices.length); a = 0; for (b = this.vertices.length; a < b; a++) d[a] = new THREE.Vector3; a = 0; for (b = this.faces.length; a < b; a++) if (c = this.faces[a], c instanceof THREE.Face3) c.vertexNormals = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3]; else if (c instanceof THREE.Face4) c.vertexNormals = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3, new THREE.Vector3] } else { d = this.__tmpVertices; a = 0; for (b = this.vertices.length; a < b; a++) d[a].set(0, 0, 0) } a = 0; for (b = this.faces.length; a < b; a++) c = this.faces[a], c instanceof THREE.Face3 ? (d[c.a].addSelf(c.normal), d[c.b].addSelf(c.normal), d[c.c].addSelf(c.normal)) : c instanceof THREE.Face4 && (d[c.a].addSelf(c.normal), d[c.b].addSelf(c.normal), d[c.c].addSelf(c.normal), d[c.d].addSelf(c.normal)); a = 0; for (b = this.vertices.length; a < b; a++) d[a].normalize(); a = 0; for (b = this.faces.length; a < b; a++) c = this.faces[a], c instanceof THREE.Face3 ? (c.vertexNormals[0].copy(d[c.a]), c.vertexNormals[1].copy(d[c.b]), c.vertexNormals[2].copy(d[c.c])) : c instanceof THREE.Face4 && (c.vertexNormals[0].copy(d[c.a]), c.vertexNormals[1].copy(d[c.b]), c.vertexNormals[2].copy(d[c.c]), c.vertexNormals[3].copy(d[c.d])) }, computeTangents: function() { function a(a, b, c, d, e, f, D) { h = a.vertices[b].position; m = a.vertices[c].position; l = a.vertices[d].position; j = g[e]; i = g[f]; n = g[D]; o = m.x - h.x; p = l.x - h.x; k = m.y - h.y; s = l.y - h.y; K = m.z - h.z; C = l.z - h.z; Q = i.u - j.u; O = n.u - j.u; w = i.v - j.v; F = n.v - j.v; z = 1 / (Q * F - O * w); E.set((F * o - w * p) * z, (F * k - w * s) * z, (F * K - w * C) * z); N.set((Q * p - O * o) * z, (Q * s - O * k) * z, (Q * C - O * K) * z); u[b].addSelf(E); u[c].addSelf(E); u[d].addSelf(E); r[b].addSelf(N); r[c].addSelf(N); r[d].addSelf(N) } var b, c, d, f, e, g, h, m, l, j, i, n, o, p, k, s, K, C, Q, O, w, F, z, D, u = [], r = [], E = new THREE.Vector3, N = new THREE.Vector3, W = new THREE.Vector3, da = new THREE.Vector3, G = new THREE.Vector3; b = 0; for (c = this.vertices.length; b < c; b++) u[b] = new THREE.Vector3, r[b] = new THREE.Vector3; b = 0; for (c = this.faces.length; b < c; b++) e = this.faces[b], g = this.faceVertexUvs[0][b], e instanceof THREE.Face3 ? a(this, e.a, e.b, e.c, 0, 1, 2) : e instanceof THREE.Face4 && (a(this, e.a, e.b, e.c, 0, 1, 2), a(this, e.a, e.b, e.d, 0, 1, 3)); var H = ["a", "b", "c", "d"]; b = 0; for (c = this.faces.length; b < c; b++) { e = this.faces[b]; for (d = 0; d < e.vertexNormals.length; d++) G.copy(e.vertexNormals[d]), f = e[H[d]], D = u[f], W.copy(D), W.subSelf(G.multiplyScalar(G.dot(D))).normalize(), da.cross(e.vertexNormals[d], D), f = da.dot(r[f]), f = f < 0 ? -1 : 1, e.vertexTangents[d] = new THREE.Vector4(W.x, W.y, W.z, f) } this.hasTangents = !0 }, computeBoundingBox: function() { var a; if (this.vertices.length > 0) { this.boundingBox = { x: [this.vertices[0].position.x, this.vertices[0].position.x], y: [this.vertices[0].position.y, this.vertices[0].position.y], z: [this.vertices[0].position.z, this.vertices[0].position.z] }; for (var b = 1, c = this.vertices.length; b < c; b++) { a = this.vertices[b]; if (a.position.x < this.boundingBox.x[0]) this.boundingBox.x[0] = a.position.x; else if (a.position.x > this.boundingBox.x[1]) this.boundingBox.x[1] = a.position.x; if (a.position.y < this.boundingBox.y[0]) this.boundingBox.y[0] = a.position.y; else if (a.position.y > this.boundingBox.y[1]) this.boundingBox.y[1] = a.position.y; if (a.position.z < this.boundingBox.z[0]) this.boundingBox.z[0] = a.position.z; else if (a.position.z > this.boundingBox.z[1]) this.boundingBox.z[1] = a.position.z } } }, computeBoundingSphere: function() { for (var a = 0, b = 0, c = this.vertices.length; b < c; b++) a = Math.max(a, this.vertices[b].position.length()); this.boundingSphere = { radius: a } }, mergeVertices: function() { var a = {}, b = [], c = [], d, f = Math.pow(10, 4), e, g; e = 0; for (g = this.vertices.length; e < g; e++) d = this.vertices[e].position, d = [Math.round(d.x * f), Math.round(d.y * f), Math.round(d.z * f)].join("_"), a[d] === void 0 ? (a[d] = e, b.push(this.vertices[e]), c[e] = b.length - 1) : c[e] = c[a[d]]; e = 0; for (g = this.faces.length; e < g; e++) if (a = this.faces[e], a instanceof THREE.Face3) a.a = c[a.a], a.b = c[a.b], a.c = c[a.c]; else if (a instanceof THREE.Face4) a.a = c[a.a], a.b = c[a.b], a.c = c[a.c], a.d = c[a.d]; this.vertices = b } }; THREE.GeometryCount = 0; THREE.Camera = function() { if (arguments.length) return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."), new THREE.PerspectiveCamera(arguments[0], arguments[1], arguments[2], arguments[3]); THREE.Object3D.call(this); this.matrixWorldInverse = new THREE.Matrix4; this.projectionMatrix = new THREE.Matrix4; this.projectionMatrixInverse = new THREE.Matrix4 }; THREE.Camera.prototype = new THREE.Object3D; THREE.Camera.prototype.constructor = THREE.Camera; THREE.Camera.prototype.lookAt = function(a) { this.matrix.lookAt(this.position, a, this.up); this.rotationAutoUpdate && this.rotation.setRotationFromMatrix(this.matrix) }; THREE.OrthographicCamera = function(a, b, c, d, f, e) { THREE.Camera.call(this); this.left = a; this.right = b; this.top = c; this.bottom = d; this.near = f !== void 0 ? f : 0.1; this.far = e !== void 0 ? e : 2E3; this.updateProjectionMatrix() }; THREE.OrthographicCamera.prototype = new THREE.Camera; THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera; THREE.OrthographicCamera.prototype.updateProjectionMatrix = function() { this.projectionMatrix = THREE.Matrix4.makeOrtho(this.left, this.right, this.top, this.bottom, this.near, this.far) }; THREE.PerspectiveCamera = function(a, b, c, d) { THREE.Camera.call(this); this.fov = a !== void 0 ? a : 50; this.aspect = b !== void 0 ? b : 1; this.near = c !== void 0 ? c : 0.1; this.far = d !== void 0 ? d : 2E3; this.updateProjectionMatrix() }; THREE.PerspectiveCamera.prototype = new THREE.Camera; THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera; THREE.PerspectiveCamera.prototype.setLens = function(a, b) { this.fov = 2 * Math.atan((b !== void 0 ? b : 43.25) / (a * 2)); this.fov *= 180 / Math.PI; this.updateProjectionMatrix() }; THREE.PerspectiveCamera.prototype.setViewOffset = function(a, b, c, d, f, e) { this.fullWidth = a; this.fullHeight = b; this.x = c; this.y = d; this.width = f; this.height = e; this.updateProjectionMatrix() }; THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function() { if (this.fullWidth) { var a = this.fullWidth / this.fullHeight, b = Math.tan(this.fov * Math.PI / 360) * this.near, c = -b, d = a * c, a = Math.abs(a * b - d), c = Math.abs(b - c); this.projectionMatrix = THREE.Matrix4.makeFrustum(d + this.x * a / this.fullWidth, d + (this.x + this.width) * a / this.fullWidth, b - (this.y + this.height) * c / this.fullHeight, b - this.y * c / this.fullHeight, this.near, this.far) } else this.projectionMatrix = THREE.Matrix4.makePerspective(this.fov, this.aspect, this.near, this.far) }; THREE.Light = function(a) { THREE.Object3D.call(this); this.color = new THREE.Color(a) }; THREE.Light.prototype = new THREE.Object3D; THREE.Light.prototype.constructor = THREE.Light; THREE.Light.prototype.supr = THREE.Object3D.prototype; THREE.AmbientLight = function(a) { THREE.Light.call(this, a) }; THREE.AmbientLight.prototype = new THREE.Light; THREE.AmbientLight.prototype.constructor = THREE.AmbientLight; THREE.DirectionalLight = function(a, b, c) { THREE.Light.call(this, a); this.position = new THREE.Vector3(0, 1, 0); this.intensity = b !== void 0 ? b : 1; this.distance = c !== void 0 ? c : 0 }; THREE.DirectionalLight.prototype = new THREE.Light; THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight; THREE.PointLight = function(a, b, c) { THREE.Light.call(this, a); this.position = new THREE.Vector3(0, 0, 0); this.intensity = b !== void 0 ? b : 1; this.distance = c !== void 0 ? c : 0 }; THREE.PointLight.prototype = new THREE.Light; THREE.PointLight.prototype.constructor = THREE.PointLight; THREE.Material = function(a) { this.name = ""; this.id = THREE.MaterialCount++; a = a || {}; this.opacity = a.opacity !== void 0 ? a.opacity : 1; this.transparent = a.transparent !== void 0 ? a.transparent : !1; this.blending = a.blending !== void 0 ? a.blending : THREE.NormalBlending; this.depthTest = a.depthTest !== void 0 ? a.depthTest : !0; this.depthWrite = a.depthWrite !== void 0 ? a.depthWrite : !0; this.polygonOffset = a.polygonOffset !== void 0 ? a.polygonOffset : !1; this.polygonOffsetFactor = a.polygonOffsetFactor !== void 0 ? a.polygonOffsetFactor : 0; this.polygonOffsetUnits = a.polygonOffsetUnits !== void 0 ? a.polygonOffsetUnits : 0; this.alphaTest = a.alphaTest !== void 0 ? a.alphaTest : 0; this.overdraw = a.overdraw !== void 0 ? a.overdraw : !1 }; THREE.MaterialCount = 0; THREE.NoShading = 0; THREE.FlatShading = 1; THREE.SmoothShading = 2; THREE.NoColors = 0; THREE.FaceColors = 1; THREE.VertexColors = 2; THREE.NormalBlending = 0; THREE.AdditiveBlending = 1; THREE.SubtractiveBlending = 2; THREE.MultiplyBlending = 3; THREE.AdditiveAlphaBlending = 4; THREE.LineBasicMaterial = function(a) { THREE.Material.call(this, a); a = a || {}; this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215); this.linewidth = a.linewidth !== void 0 ? a.linewidth : 1; this.linecap = a.linecap !== void 0 ? a.linecap : "round"; this.linejoin = a.linejoin !== void 0 ? a.linejoin : "round"; this.vertexColors = a.vertexColors ? a.vertexColors : !1; this.fog = a.fog !== void 0 ? a.fog : !0 }; THREE.LineBasicMaterial.prototype = new THREE.Material; THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial; THREE.MeshBasicMaterial = function(a) { THREE.Material.call(this, a); a = a || {}; this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215); this.map = a.map !== void 0 ? a.map : null; this.lightMap = a.lightMap !== void 0 ? a.lightMap : null; this.envMap = a.envMap !== void 0 ? a.envMap : null; this.combine = a.combine !== void 0 ? a.combine : THREE.MultiplyOperation; this.reflectivity = a.reflectivity !== void 0 ? a.reflectivity : 1; this.refractionRatio = a.refractionRatio !== void 0 ? a.refractionRatio : 0.98; this.fog = a.fog !== void 0 ? a.fog : !0; this.shading = a.shading !== void 0 ? a.shading : THREE.SmoothShading; this.wireframe = a.wireframe !== void 0 ? a.wireframe : !1; this.wireframeLinewidth = a.wireframeLinewidth !== void 0 ? a.wireframeLinewidth : 1; this.wireframeLinecap = a.wireframeLinecap !== void 0 ? a.wireframeLinecap : "round"; this.wireframeLinejoin = a.wireframeLinejoin !== void 0 ? a.wireframeLinejoin : "round"; this.vertexColors = a.vertexColors !== void 0 ? a.vertexColors : !1; this.skinning = a.skinning !== void 0 ? a.skinning : !1; this.morphTargets = a.morphTargets !== void 0 ? a.morphTargets : !1 }; THREE.MeshBasicMaterial.prototype = new THREE.Material; THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial; THREE.MeshLambertMaterial = function(a) { THREE.Material.call(this, a); a = a || {}; this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215); this.ambient = a.ambient !== void 0 ? new THREE.Color(a.ambient) : new THREE.Color(328965); this.map = a.map !== void 0 ? a.map : null; this.lightMap = a.lightMap !== void 0 ? a.lightMap : null; this.envMap = a.envMap !== void 0 ? a.envMap : null; this.combine = a.combine !== void 0 ? a.combine : THREE.MultiplyOperation; this.reflectivity = a.reflectivity !== void 0 ? a.reflectivity : 1; this.refractionRatio = a.refractionRatio !== void 0 ? a.refractionRatio : 0.98; this.fog = a.fog !== void 0 ? a.fog : !0; this.shading = a.shading !== void 0 ? a.shading : THREE.SmoothShading; this.wireframe = a.wireframe !== void 0 ? a.wireframe : !1; this.wireframeLinewidth = a.wireframeLinewidth !== void 0 ? a.wireframeLinewidth : 1; this.wireframeLinecap = a.wireframeLinecap !== void 0 ? a.wireframeLinecap : "round"; this.wireframeLinejoin = a.wireframeLinejoin !== void 0 ? a.wireframeLinejoin : "round"; this.vertexColors = a.vertexColors !== void 0 ? a.vertexColors : !1; this.skinning = a.skinning !== void 0 ? a.skinning : !1; this.morphTargets = a.morphTargets !== void 0 ? a.morphTargets : !1 }; THREE.MeshLambertMaterial.prototype = new THREE.Material; THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial; THREE.MeshPhongMaterial = function(a) { THREE.Material.call(this, a); a = a || {}; this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215); this.ambient = a.ambient !== void 0 ? new THREE.Color(a.ambient) : new THREE.Color(328965); this.specular = a.specular !== void 0 ? new THREE.Color(a.specular) : new THREE.Color(1118481); this.shininess = a.shininess !== void 0 ? a.shininess : 30; this.metal = a.metal !== void 0 ? a.metal : !1; this.perPixel = a.perPixel !== void 0 ? a.perPixel : !1; this.map = a.map !== void 0 ? a.map : null; this.lightMap = a.lightMap !== void 0 ? a.lightMap : null; this.envMap = a.envMap !== void 0 ? a.envMap : null; this.combine = a.combine !== void 0 ? a.combine : THREE.MultiplyOperation; this.reflectivity = a.reflectivity !== void 0 ? a.reflectivity : 1; this.refractionRatio = a.refractionRatio !== void 0 ? a.refractionRatio : 0.98; this.fog = a.fog !== void 0 ? a.fog : !0; this.shading = a.shading !== void 0 ? a.shading : THREE.SmoothShading; this.wireframe = a.wireframe !== void 0 ? a.wireframe : !1; this.wireframeLinewidth = a.wireframeLinewidth !== void 0 ? a.wireframeLinewidth : 1; this.wireframeLinecap = a.wireframeLinecap !== void 0 ? a.wireframeLinecap : "round"; this.wireframeLinejoin = a.wireframeLinejoin !== void 0 ? a.wireframeLinejoin : "round"; this.vertexColors = a.vertexColors !== void 0 ? a.vertexColors : !1; this.skinning = a.skinning !== void 0 ? a.skinning : !1; this.morphTargets = a.morphTargets !== void 0 ? a.morphTargets : !1 }; THREE.MeshPhongMaterial.prototype = new THREE.Material; THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial; THREE.MeshDepthMaterial = function(a) { THREE.Material.call(this, a); a = a || {}; this.shading = a.shading !== void 0 ? a.shading : THREE.SmoothShading; this.wireframe = a.wireframe !== void 0 ? a.wireframe : !1; this.wireframeLinewidth = a.wireframeLinewidth !== void 0 ? a.wireframeLinewidth : 1 }; THREE.MeshDepthMaterial.prototype = new THREE.Material; THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial; THREE.MeshNormalMaterial = function(a) { THREE.Material.call(this, a); a = a || {}; this.shading = a.shading ? a.shading : THREE.FlatShading; this.wireframe = a.wireframe ? a.wireframe : !1; this.wireframeLinewidth = a.wireframeLinewidth ? a.wireframeLinewidth : 1 }; THREE.MeshNormalMaterial.prototype = new THREE.Material; THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial; THREE.MeshFaceMaterial = function() {}; THREE.ParticleBasicMaterial = function(a) { THREE.Material.call(this, a); a = a || {}; this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215); this.map = a.map !== void 0 ? a.map : null; this.size = a.size !== void 0 ? a.size : 1; this.sizeAttenuation = a.sizeAttenuation !== void 0 ? a.sizeAttenuation : !0; this.vertexColors = a.vertexColors !== void 0 ? a.vertexColors : !1; this.fog = a.fog !== void 0 ? a.fog : !0 }; THREE.ParticleBasicMaterial.prototype = new THREE.Material; THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial; THREE.ParticleCanvasMaterial = function(a) { THREE.Material.call(this, a); a = a || {}; this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215); this.program = a.program !== void 0 ? a.program : function() {} }; THREE.ParticleCanvasMaterial.prototype = new THREE.Material; THREE.ParticleCanvasMaterial.prototype.constructor = THREE.ParticleCanvasMaterial; THREE.Texture = function(a, b, c, d, f, e) { this.id = THREE.TextureCount++; this.image = a; this.mapping = b !== void 0 ? b : new THREE.UVMapping; this.wrapS = c !== void 0 ? c : THREE.ClampToEdgeWrapping; this.wrapT = d !== void 0 ? d : THREE.ClampToEdgeWrapping; this.magFilter = f !== void 0 ? f : THREE.LinearFilter; this.minFilter = e !== void 0 ? e : THREE.LinearMipMapLinearFilter; this.offset = new THREE.Vector2(0, 0); this.repeat = new THREE.Vector2(1, 1); this.needsUpdate = !1; this.onUpdate = null }; THREE.Texture.prototype = { constructor: THREE.Texture, clone: function() { var a = new THREE.Texture(this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter); a.offset.copy(this.offset); a.repeat.copy(this.repeat); return a } }; THREE.TextureCount = 0; THREE.MultiplyOperation = 0; THREE.MixOperation = 1; THREE.CubeReflectionMapping = function() {}; THREE.CubeRefractionMapping = function() {}; THREE.LatitudeReflectionMapping = function() {}; THREE.LatitudeRefractionMapping = function() {}; THREE.SphericalReflectionMapping = function() {}; THREE.SphericalRefractionMapping = function() {}; THREE.UVMapping = function() {}; THREE.RepeatWrapping = 0; THREE.ClampToEdgeWrapping = 1; THREE.MirroredRepeatWrapping = 2; THREE.NearestFilter = 3; THREE.NearestMipMapNearestFilter = 4; THREE.NearestMipMapLinearFilter = 5; THREE.LinearFilter = 6; THREE.LinearMipMapNearestFilter = 7; THREE.LinearMipMapLinearFilter = 8; THREE.ByteType = 9; THREE.UnsignedByteType = 10; THREE.ShortType = 11; THREE.UnsignedShortType = 12; THREE.IntType = 13; THREE.UnsignedIntType = 14; THREE.FloatType = 15; THREE.AlphaFormat = 16; THREE.RGBFormat = 17; THREE.RGBAFormat = 18; THREE.LuminanceFormat = 19; THREE.LuminanceAlphaFormat = 20; THREE.Particle = function(a) { THREE.Object3D.call(this); this.material = a }; THREE.Particle.prototype = new THREE.Object3D; THREE.Particle.prototype.constructor = THREE.Particle; THREE.Line = function(a, b, c) { THREE.Object3D.call(this); this.geometry = a; this.material = b; this.type = c !== void 0 ? c : THREE.LineStrip; this.geometry && (this.geometry.boundingSphere || this.geometry.computeBoundingSphere()) }; THREE.LineStrip = 0; THREE.LinePieces = 1; THREE.Line.prototype = new THREE.Object3D; THREE.Line.prototype.constructor = THREE.Line; THREE.Mesh = function(a, b) { THREE.Object3D.call(this); this.geometry = a; this.material = b; if (b instanceof Array) console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."), this.material = b[0]; if (this.geometry && (this.geometry.boundingSphere || this.geometry.computeBoundingSphere(), this.boundRadius = a.boundingSphere.radius, this.geometry.morphTargets.length)) { this.morphTargetBase = -1; this.morphTargetForcedOrder = []; this.morphTargetInfluences = []; this.morphTargetDictionary = {}; for (var c = 0; c < this.geometry.morphTargets.length; c++) this.morphTargetInfluences.push(0), this.morphTargetDictionary[this.geometry.morphTargets[c].name] = c } }; THREE.Mesh.prototype = new THREE.Object3D; THREE.Mesh.prototype.constructor = THREE.Mesh; THREE.Mesh.prototype.supr = THREE.Object3D.prototype; THREE.Mesh.prototype.getMorphTargetIndexByName = function(a) { if (this.morphTargetDictionary[a] !== void 0) return this.morphTargetDictionary[a]; console.log("THREE.Mesh.getMorphTargetIndexByName: morph target " + a + " does not exist. Returning 0."); return 0 }; THREE.Bone = function(a) { THREE.Object3D.call(this); this.skin = a; this.skinMatrix = new THREE.Matrix4 }; THREE.Bone.prototype = new THREE.Object3D; THREE.Bone.prototype.constructor = THREE.Bone; THREE.Bone.prototype.supr = THREE.Object3D.prototype; THREE.Bone.prototype.update = function(a, b) { this.matrixAutoUpdate && (b |= this.updateMatrix()); if (b || this.matrixWorldNeedsUpdate) a ? this.skinMatrix.multiply(a, this.matrix) : this.skinMatrix.copy(this.matrix), this.matrixWorldNeedsUpdate = !1, b = !0; var c, d = this.children.length; for (c = 0; c < d; c++) this.children[c].update(this.skinMatrix, b) }; THREE.Sprite = function(a) { THREE.Object3D.call(this); this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215); this.map = a.map instanceof THREE.Texture ? a.map : THREE.ImageUtils.loadTexture(a.map); this.blending = a.blending !== void 0 ? a.blending : THREE.NormalBlending; this.useScreenCoordinates = a.useScreenCoordinates !== void 0 ? a.useScreenCoordinates : !0; this.mergeWith3D = a.mergeWith3D !== void 0 ? a.mergeWith3D : !this.useScreenCoordinates; this.affectedByDistance = a.affectedByDistance !== void 0 ? a.affectedByDistance : !this.useScreenCoordinates; this.scaleByViewport = a.scaleByViewport !== void 0 ? a.scaleByViewport : !this.affectedByDistance; this.alignment = a.alignment instanceof THREE.Vector2 ? a.alignment : THREE.SpriteAlignment.center; this.rotation3d = this.rotation; this.rotation = 0; this.opacity = 1; this.uvOffset = new THREE.Vector2(0, 0); this.uvScale = new THREE.Vector2(1, 1) }; THREE.Sprite.prototype = new THREE.Object3D; THREE.Sprite.prototype.constructor = THREE.Sprite; THREE.Sprite.prototype.updateMatrix = function() { this.matrix.setPosition(this.position); this.rotation3d.set(0, 0, this.rotation); this.matrix.setRotationFromEuler(this.rotation3d); if (this.scale.x !== 1 || this.scale.y !== 1) this.matrix.scale(this.scale), this.boundRadiusScale = Math.max(this.scale.x, this.scale.y); this.matrixWorldNeedsUpdate = !0 }; THREE.SpriteAlignment = {}; THREE.SpriteAlignment.topLeft = new THREE.Vector2(1, -1); THREE.SpriteAlignment.topCenter = new THREE.Vector2(0, -1); THREE.SpriteAlignment.topRight = new THREE.Vector2(-1, -1); THREE.SpriteAlignment.centerLeft = new THREE.Vector2(1, 0); THREE.SpriteAlignment.center = new THREE.Vector2(0, 0); THREE.SpriteAlignment.centerRight = new THREE.Vector2(-1, 0); THREE.SpriteAlignment.bottomLeft = new THREE.Vector2(1, 1); THREE.SpriteAlignment.bottomCenter = new THREE.Vector2(0, 1); THREE.SpriteAlignment.bottomRight = new THREE.Vector2(-1, 1); THREE.Scene = function() { THREE.Object3D.call(this); this.overrideMaterial = this.fog = null; this.matrixAutoUpdate = !1; this.objects = []; this.lights = []; this.__objectsAdded = []; this.__objectsRemoved = [] }; THREE.Scene.prototype = new THREE.Object3D; THREE.Scene.prototype.constructor = THREE.Scene; THREE.Scene.prototype.addObject = function(a) { if (a instanceof THREE.Light) this.lights.indexOf(a) === -1 && this.lights.push(a); else if (!(a instanceof THREE.Camera || a instanceof THREE.Bone) && this.objects.indexOf(a) === -1) { this.objects.push(a); this.__objectsAdded.push(a); var b = this.__objectsRemoved.indexOf(a); b !== -1 && this.__objectsRemoved.splice(b, 1) } for (b = 0; b < a.children.length; b++) this.addObject(a.children[b]) }; THREE.Scene.prototype.removeObject = function(a) { if (a instanceof THREE.Light) { var b = this.lights.indexOf(a); b !== -1 && this.lights.splice(b, 1) } else a instanceof THREE.Camera || (b = this.objects.indexOf(a), b !== -1 && (this.objects.splice(b, 1), this.__objectsRemoved.push(a), b = this.__objectsAdded.indexOf(a), b !== -1 && this.__objectsAdded.splice(b, 1))); for (b = 0; b < a.children.length; b++) this.removeObject(a.children[b]) }; THREE.CanvasRenderer = function(a) { function b(a) { if (C != a) k.globalAlpha = C = a } function c(a) { if (Q != a) { switch (a) { case THREE.NormalBlending: k.globalCompositeOperation = "source-over"; break; case THREE.AdditiveBlending: k.globalCompositeOperation = "lighter"; break; case THREE.SubtractiveBlending: k.globalCompositeOperation = "darker" } Q = a } } function d(a) { if (O != a) k.strokeStyle = O = a } function f(a) { if (w != a) k.fillStyle = w = a } var e = this, g, h, m, l = new THREE.Projector, a = a || {}, j = a.canvas !== void 0 ? a.canvas : document.createElement("canvas"), i, n, o, p, k = j.getContext("2d"), s = new THREE.Color(0), K = 0, C = 1, Q = 0, O = null, w = null, F = null, z = null, D = null, u, r, E, N, W = new THREE.RenderableVertex, da = new THREE.RenderableVertex, G, H, I, Y, L, B, S, v, R, P, V, J, t = new THREE.Color, A = new THREE.Color, x = new THREE.Color, y = new THREE.Color, M = new THREE.Color, la = [], fa = [], ga, ha, ea, aa, Ba, Ca, Da, Ea, Fa, Ga, ma = new THREE.Rectangle, Z = new THREE.Rectangle, X = new THREE.Rectangle, ya = !1, $ = new THREE.Color, ta = new THREE.Color, ua = new THREE.Color, T = new THREE.Vector3, qa, ra, za, ba, sa, va, a = 16; qa = document.createElement("canvas"); qa.width = qa.height = 2; ra = qa.getContext("2d"); ra.fillStyle = "rgba(0,0,0,1)"; ra.fillRect(0, 0, 2, 2); za = ra.getImageData(0, 0, 2, 2); ba = za.data; sa = document.createElement("canvas"); sa.width = sa.height = a; va = sa.getContext("2d"); va.translate(-a / 2, -a / 2); va.scale(a, a); a--; this.domElement = j; this.sortElements = this.sortObjects = this.autoClear = !0; this.info = { render: { vertices: 0, faces: 0 } }; this.setSize = function(a, b) { i = a; n = b; o = Math.floor(i / 2); p = Math.floor(n / 2); j.width = i; j.height = n; ma.set(-o, -p, o, p); Z.set(-o, -p, o, p); C = 1; Q = 0; D = z = F = w = O = null }; this.setClearColor = function(a, b) { s.copy(a); K = b; Z.set(-o, -p, o, p) }; this.setClearColorHex = function(a, b) { s.setHex(a); K = b; Z.set(-o, -p, o, p) }; this.clear = function() { k.setTransform(1, 0, 0, -1, o, p); Z.isEmpty() || (Z.minSelf(ma), Z.inflate(2), K < 1 && k.clearRect(Math.floor(Z.getX()), Math.floor(Z.getY()), Math.floor(Z.getWidth()), Math.floor(Z.getHeight())), K > 0 && (c(THREE.NormalBlending), b(1), f("rgba(" + Math.floor(s.r * 255) + "," + Math.floor(s.g * 255) + "," + Math.floor(s.b * 255) + "," + K + ")"), k.fillRect(Math.floor(Z.getX()), Math.floor(Z.getY()), Math.floor(Z.getWidth()), Math.floor(Z.getHeight()))), Z.empty()) }; this.render = function(a, j) { function i(a) { var b, c, d, e; $.setRGB(0, 0, 0); ta.setRGB(0, 0, 0); ua.setRGB(0, 0, 0); b = 0; for (c = a.length; b < c; b++) d = a[b], e = d.color, d instanceof THREE.AmbientLight ? ($.r += e.r, $.g += e.g, $.b += e.b) : d instanceof THREE.DirectionalLight ? (ta.r += e.r, ta.g += e.g, ta.b += e.b) : d instanceof THREE.PointLight && (ua.r += e.r, ua.g += e.g, ua.b += e.b) } function n(a, b, c, d) { var e, f, g, h, k, j; e = 0; for (f = a.length; e < f; e++) g = a[e], h = g.color, g instanceof THREE.DirectionalLight ? (k = g.matrixWorld.getPosition(), j = c.dot(k), j <= 0 || (j *= g.intensity, d.r += h.r * j, d.g += h.g * j, d.b += h.b * j)) : g instanceof THREE.PointLight && (k = g.matrixWorld.getPosition(), j = c.dot(T.sub(k, b).normalize()), j <= 0 || (j *= g.distance == 0 ? 1 : 1 - Math.min(b.distanceTo(k) / g.distance, 1), j != 0 && (j *= g.intensity, d.r += h.r * j, d.g += h.g * j, d.b += h.b * j))) } function s(a, e, g) { b(g.opacity); c(g.blending); var h, j, i, m, q, n; if (g instanceof THREE.ParticleBasicMaterial) { if (g.map) m = g.map.image, q = m.width >> 1, n = m.height >> 1, g = e.scale.x * o, i = e.scale.y * p, h = g * q, j = i * n, X.set(a.x - h, a.y - j, a.x + h, a.y + j), ma.intersects(X) && (k.save(), k.translate(a.x, a.y), k.rotate(-e.rotation), k.scale(g, -i), k.translate(-q, -n), k.drawImage(m, 0, 0), k.restore()) } else g instanceof THREE.ParticleCanvasMaterial && (h = e.scale.x * o, j = e.scale.y * p, X.set(a.x - h, a.y - j, a.x + h, a.y + j), ma.intersects(X) && (d(g.color.getContextStyle()), f(g.color.getContextStyle()), k.save(), k.translate(a.x, a.y), k.rotate(-e.rotation), k.scale(h, j), g.program(k), k.restore())) } function w(a, e, f, g) { b(g.opacity); c(g.blending); k.beginPath(); k.moveTo(a.positionScreen.x, a.positionScreen.y); k.lineTo(e.positionScreen.x, e.positionScreen.y); k.closePath(); if (g instanceof THREE.LineBasicMaterial) { a = g.linewidth; if (F != a) k.lineWidth = F = a; a = g.linecap; if (z != a) k.lineCap = z = a; a = g.linejoin; if (D != a) k.lineJoin = D = a; d(g.color.getContextStyle()); k.stroke(); X.inflate(g.linewidth * 2) } } function C(a, d, f, g, h, k, i, q) { e.info.render.vertices += 3; e.info.render.faces++; b(q.opacity); c(q.blending); G = a.positionScreen.x; H = a.positionScreen.y; I = d.positionScreen.x; Y = d.positionScreen.y; L = f.positionScreen.x; B = f.positionScreen.y; K(G, H, I, Y, L, B); if (q instanceof THREE.MeshBasicMaterial) if (q.map) q.map.mapping instanceof THREE.UVMapping && (aa = i.uvs[0], Aa(G, H, I, Y, L, B, aa[g].u, aa[g].v, aa[h].u, aa[h].v, aa[k].u, aa[k].v, q.map)); else if (q.envMap) { if (q.envMap.mapping instanceof THREE.SphericalReflectionMapping) a = j.matrixWorldInverse, T.copy(i.vertexNormalsWorld[g]), Ba = (T.x * a.n11 + T.y * a.n12 + T.z * a.n13) * 0.5 + 0.5, Ca = -(T.x * a.n21 + T.y * a.n22 + T.z * a.n23) * 0.5 + 0.5, T.copy(i.vertexNormalsWorld[h]), Da = (T.x * a.n11 + T.y * a.n12 + T.z * a.n13) * 0.5 + 0.5, Ea = -(T.x * a.n21 + T.y * a.n22 + T.z * a.n23) * 0.5 + 0.5, T.copy(i.vertexNormalsWorld[k]), Fa = (T.x * a.n11 + T.y * a.n12 + T.z * a.n13) * 0.5 + 0.5, Ga = -(T.x * a.n21 + T.y * a.n22 + T.z * a.n23) * 0.5 + 0.5, Aa(G, H, I, Y, L, B, Ba, Ca, Da, Ea, Fa, Ga, q.envMap) } else q.wireframe ? ja(q.color, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(q.color); else if (q instanceof THREE.MeshLambertMaterial) q.map && !q.wireframe && (q.map.mapping instanceof THREE.UVMapping && (aa = i.uvs[0], Aa(G, H, I, Y, L, B, aa[g].u, aa[g].v, aa[h].u, aa[h].v, aa[k].u, aa[k].v, q.map)), c(THREE.SubtractiveBlending)), ya ? !q.wireframe && q.shading == THREE.SmoothShading && i.vertexNormalsWorld.length == 3 ? (A.r = x.r = y.r = $.r, A.g = x.g = y.g = $.g, A.b = x.b = y.b = $.b, n(m, i.v1.positionWorld, i.vertexNormalsWorld[0], A), n(m, i.v2.positionWorld, i.vertexNormalsWorld[1], x), n(m, i.v3.positionWorld, i.vertexNormalsWorld[2], y), A.r = Math.max(0, Math.min(q.color.r * A.r, 1)), A.g = Math.max(0, Math.min(q.color.g * A.g, 1)), A.b = Math.max(0, Math.min(q.color.b * A.b, 1)), x.r = Math.max(0, Math.min(q.color.r * x.r, 1)), x.g = Math.max(0, Math.min(q.color.g * x.g, 1)), x.b = Math.max(0, Math.min(q.color.b * x.b, 1)), y.r = Math.max(0, Math.min(q.color.r * y.r, 1)), y.g = Math.max(0, Math.min(q.color.g * y.g, 1)), y.b = Math.max(0, Math.min(q.color.b * y.b, 1)), M.r = (x.r + y.r) * 0.5, M.g = (x.g + y.g) * 0.5, M.b = (x.b + y.b) * 0.5, ea = wa(A, x, y, M), oa(G, H, I, Y, L, B, 0, 0, 1, 0, 0, 1, ea)) : (t.r = $.r, t.g = $.g, t.b = $.b, n(m, i.centroidWorld, i.normalWorld, t), t.r = Math.max(0, Math.min(q.color.r * t.r, 1)), t.g = Math.max(0, Math.min(q.color.g * t.g, 1)), t.b = Math.max(0, Math.min(q.color.b * t.b, 1)), q.wireframe ? ja(t, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(t)) : q.wireframe ? ja(q.color, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(q.color); else if (q instanceof THREE.MeshDepthMaterial) ga = j.near, ha = j.far, A.r = A.g = A.b = 1 - na(a.positionScreen.z, ga, ha), x.r = x.g = x.b = 1 - na(d.positionScreen.z, ga, ha), y.r = y.g = y.b = 1 - na(f.positionScreen.z, ga, ha), M.r = (x.r + y.r) * 0.5, M.g = (x.g + y.g) * 0.5, M.b = (x.b + y.b) * 0.5, ea = wa(A, x, y, M), oa(G, H, I, Y, L, B, 0, 0, 1, 0, 0, 1, ea); else if (q instanceof THREE.MeshNormalMaterial) t.r = pa(i.normalWorld.x), t.g = pa(i.normalWorld.y), t.b = pa(i.normalWorld.z), q.wireframe ? ja(t, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(t) } function Q(a, d, f, g, h, k, i, q, o) { e.info.render.vertices += 4; e.info.render.faces++; b(q.opacity); c(q.blending); if (q.map || q.envMap) C(a, d, g, 0, 1, 3, i, q, o), C(h, f, k, 1, 2, 3, i, q, o); else if (G = a.positionScreen.x, H = a.positionScreen.y, I = d.positionScreen.x, Y = d.positionScreen.y, L = f.positionScreen.x, B = f.positionScreen.y, S = g.positionScreen.x, v = g.positionScreen.y, R = h.positionScreen.x, P = h.positionScreen.y, V = k.positionScreen.x, J = k.positionScreen.y, q instanceof THREE.MeshBasicMaterial) O(G, H, I, Y, L, B, S, v), q.wireframe ? ja(q.color, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(q.color); else if (q instanceof THREE.MeshLambertMaterial) ya ? !q.wireframe && q.shading == THREE.SmoothShading && i.vertexNormalsWorld.length == 4 ? (A.r = x.r = y.r = M.r = $.r, A.g = x.g = y.g = M.g = $.g, A.b = x.b = y.b = M.b = $.b, n(m, i.v1.positionWorld, i.vertexNormalsWorld[0], A), n(m, i.v2.positionWorld, i.vertexNormalsWorld[1], x), n(m, i.v4.positionWorld, i.vertexNormalsWorld[3], y), n(m, i.v3.positionWorld, i.vertexNormalsWorld[2], M), A.r = Math.max(0, Math.min(q.color.r * A.r, 1)), A.g = Math.max(0, Math.min(q.color.g * A.g, 1)), A.b = Math.max(0, Math.min(q.color.b * A.b, 1)), x.r = Math.max(0, Math.min(q.color.r * x.r, 1)), x.g = Math.max(0, Math.min(q.color.g * x.g, 1)), x.b = Math.max(0, Math.min(q.color.b * x.b, 1)), y.r = Math.max(0, Math.min(q.color.r * y.r, 1)), y.g = Math.max(0, Math.min(q.color.g * y.g, 1)), y.b = Math.max(0, Math.min(q.color.b * y.b, 1)), M.r = Math.max(0, Math.min(q.color.r * M.r, 1)), M.g = Math.max(0, Math.min(q.color.g * M.g, 1)), M.b = Math.max(0, Math.min(q.color.b * M.b, 1)), ea = wa(A, x, y, M), K(G, H, I, Y, S, v), oa(G, H, I, Y, S, v, 0, 0, 1, 0, 0, 1, ea), K(R, P, L, B, V, J), oa(R, P, L, B, V, J, 1, 0, 1, 1, 0, 1, ea)) : (t.r = $.r, t.g = $.g, t.b = $.b, n(m, i.centroidWorld, i.normalWorld, t), t.r = Math.max(0, Math.min(q.color.r * t.r, 1)), t.g = Math.max(0, Math.min(q.color.g * t.g, 1)), t.b = Math.max(0, Math.min(q.color.b * t.b, 1)), O(G, H, I, Y, L, B, S, v), q.wireframe ? ja(t, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(t)) : (O(G, H, I, Y, L, B, S, v), q.wireframe ? ja(q.color, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(q.color)); else if (q instanceof THREE.MeshNormalMaterial) t.r = pa(i.normalWorld.x), t.g = pa(i.normalWorld.y), t.b = pa(i.normalWorld.z), O(G, H, I, Y, L, B, S, v), q.wireframe ? ja(t, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(t); else if (q instanceof THREE.MeshDepthMaterial) ga = j.near, ha = j.far, A.r = A.g = A.b = 1 - na(a.positionScreen.z, ga, ha), x.r = x.g = x.b = 1 - na(d.positionScreen.z, ga, ha), y.r = y.g = y.b = 1 - na(g.positionScreen.z, ga, ha), M.r = M.g = M.b = 1 - na(f.positionScreen.z, ga, ha), ea = wa(A, x, y, M), K(G, H, I, Y, S, v), oa(G, H, I, Y, S, v, 0, 0, 1, 0, 0, 1, ea), K(R, P, L, B, V, J), oa(R, P, L, B, V, J, 1, 0, 1, 1, 0, 1, ea) } function K(a, b, c, d, e, f) { k.beginPath(); k.moveTo(a, b); k.lineTo(c, d); k.lineTo(e, f); k.lineTo(a, b); k.closePath() } function O(a, b, c, d, e, f, g, h) { k.beginPath(); k.moveTo(a, b); k.lineTo(c, d); k.lineTo(e, f); k.lineTo(g, h); k.lineTo(a, b); k.closePath() } function ja(a, b, c, e) { if (F != b) k.lineWidth = F = b; if (z != c) k.lineCap = z = c; if (D != e) k.lineJoin = D = e; d(a.getContextStyle()); k.stroke(); X.inflate(b * 2) } function ia(a) { f(a.getContextStyle()); k.fill() } function Aa(a, b, c, d, e, g, h, i, j, m, o, n, l) { if (l.image.width != 0) { if (l.needsUpdate == !0 || la[l.id] == void 0) { var p = l.wrapS == THREE.RepeatWrapping, r = l.wrapT == THREE.RepeatWrapping; la[l.id] = k.createPattern(l.image, p && r ? "repeat" : p && !r ? "repeat-x" : !p && r ? "repeat-y" : "no-repeat"); l.needsUpdate = !1 } f(la[l.id]); var p = l.offset.x / l.repeat.x, r = l.offset.y / l.repeat.y, s = l.image.width * l.repeat.x, u = l.image.height * l.repeat.y, h = (h + p) * s, i = (i + r) * u, j = (j + p) * s, m = (m + r) * u, o = (o + p) * s, n = (n + r) * u; c -= a; d -= b; e -= a; g -= b; j -= h; m -= i; o -= h; n -= i; p = j * n - o * m; if (p == 0) { if (fa[l.id] == void 0) b = document.createElement("canvas"), b.width = l.image.width, b.height = l.image.height, a = b.getContext("2d"), a.drawImage(l.image, 0, 0), fa[l.id] = a.getImageData(0, 0, l.image.width, l.image.height).data, delete b; b = fa[l.id]; h = (Math.floor(h) + Math.floor(i) * l.image.width) * 4; t.setRGB(b[h] / 255, b[h + 1] / 255, b[h + 2] / 255); ia(t) } else p = 1 / p, l = (n * c - m * e) * p, m = (n * d - m * g) * p, c = (j * e - o * c) * p, d = (j * g - o * d) * p, a = a - l * h - c * i, h = b - m * h - d * i, k.save(), k.transform(l, m, c, d, a, h), k.fill(), k.restore() } } function oa(a, b, c, d, e, f, g, h, i, j, l, m, o) { var n, p; n = o.width - 1; p = o.height - 1; g *= n; h *= p; i *= n; j *= p; l *= n; m *= p; c -= a; d -= b; e -= a; f -= b; i -= g; j -= h; l -= g; m -= h; p = 1 / (i * m - l * j); n = (m * c - j * e) * p; j = (m * d - j * f) * p; c = (i * e - l * c) * p; d = (i * f - l * d) * p; a = a - n * g - c * h; b = b - j * g - d * h; k.save(); k.transform(n, j, c, d, a, b); k.clip(); k.drawImage(o, 0, 0); k.restore() } function wa(a, b, c, d) { var e = ~~(a.r * 255), f = ~~(a.g * 255), a = ~~(a.b * 255), g = ~~(b.r * 255), h = ~~(b.g * 255), b = ~~(b.b * 255), i = ~~(c.r * 255), j = ~~(c.g * 255), c = ~~(c.b * 255), k = ~~(d.r * 255), l = ~~(d.g * 255), d = ~~(d.b * 255); ba[0] = e < 0 ? 0 : e > 255 ? 255 : e; ba[1] = f < 0 ? 0 : f > 255 ? 255 : f; ba[2] = a < 0 ? 0 : a > 255 ? 255 : a; ba[4] = g < 0 ? 0 : g > 255 ? 255 : g; ba[5] = h < 0 ? 0 : h > 255 ? 255 : h; ba[6] = b < 0 ? 0 : b > 255 ? 255 : b; ba[8] = i < 0 ? 0 : i > 255 ? 255 : i; ba[9] = j < 0 ? 0 : j > 255 ? 255 : j; ba[10] = c < 0 ? 0 : c > 255 ? 255 : c; ba[12] = k < 0 ? 0 : k > 255 ? 255 : k; ba[13] = l < 0 ? 0 : l > 255 ? 255 : l; ba[14] = d < 0 ? 0 : d > 255 ? 255 : d; ra.putImageData(za, 0, 0); va.drawImage(qa, 0, 0); return sa } function na(a, b, c) { a = (a - b) / (c - b); return a * a * (3 - 2 * a) } function pa(a) { a = (a + 1) * 0.5; return a < 0 ? 0 : a > 1 ? 1 : a } function ka(a, b) { var c = b.x - a.x, d = b.y - a.y, e = c * c + d * d; e != 0 && (e = 1 / Math.sqrt(e), c *= e, d *= e, b.x += c, b.y += d, a.x -= c, a.y -= d) } var xa, Ha, U, ca; this.autoClear ? this.clear() : k.setTransform(1, 0, 0, -1, o, p); e.info.render.vertices = 0; e.info.render.faces = 0; g = l.projectScene(a, j, this.sortElements); h = g.elements; m = g.lights; (ya = m.length > 0) && i(m); xa = 0; for (Ha = h.length; xa < Ha; xa++) if (U = h[xa], ca = U.material, ca = ca instanceof THREE.MeshFaceMaterial ? U.faceMaterial : ca, !(ca == null || ca.opacity == 0)) { X.empty(); if (U instanceof THREE.RenderableParticle) u = U, u.x *= o, u.y *= p, s(u, U, ca, a); else if (U instanceof THREE.RenderableLine) u = U.v1, r = U.v2, u.positionScreen.x *= o, u.positionScreen.y *= p, r.positionScreen.x *= o, r.positionScreen.y *= p, X.addPoint(u.positionScreen.x, u.positionScreen.y), X.addPoint(r.positionScreen.x, r.positionScreen.y), ma.intersects(X) && w(u, r, U, ca, a); else if (U instanceof THREE.RenderableFace3) u = U.v1, r = U.v2, E = U.v3, u.positionScreen.x *= o, u.positionScreen.y *= p, r.positionScreen.x *= o, r.positionScreen.y *= p, E.positionScreen.x *= o, E.positionScreen.y *= p, ca.overdraw && (ka(u.positionScreen, r.positionScreen), ka(r.positionScreen, E.positionScreen), ka(E.positionScreen, u.positionScreen)), X.add3Points(u.positionScreen.x, u.positionScreen.y, r.positionScreen.x, r.positionScreen.y, E.positionScreen.x, E.positionScreen.y), ma.intersects(X) && C(u, r, E, 0, 1, 2, U, ca, a); else if (U instanceof THREE.RenderableFace4) u = U.v1, r = U.v2, E = U.v3, N = U.v4, u.positionScreen.x *= o, u.positionScreen.y *= p, r.positionScreen.x *= o, r.positionScreen.y *= p, E.positionScreen.x *= o, E.positionScreen.y *= p, N.positionScreen.x *= o, N.positionScreen.y *= p, W.positionScreen.copy(r.positionScreen), da.positionScreen.copy(N.positionScreen), ca.overdraw && (ka(u.positionScreen, r.positionScreen), ka(r.positionScreen, N.positionScreen), ka(N.positionScreen, u.positionScreen), ka(E.positionScreen, W.positionScreen), ka(E.positionScreen, da.positionScreen)), X.addPoint(u.positionScreen.x, u.positionScreen.y), X.addPoint(r.positionScreen.x, r.positionScreen.y), X.addPoint(E.positionScreen.x, E.positionScreen.y), X.addPoint(N.positionScreen.x, N.positionScreen.y), ma.intersects(X) && Q(u, r, E, N, W, da, U, ca, a); Z.addRectangle(X) } k.setTransform(1, 0, 0, 1, 0, 0) } }; THREE.RenderableVertex = function() { this.positionWorld = new THREE.Vector3; this.positionScreen = new THREE.Vector4; this.visible = !0 }; THREE.RenderableVertex.prototype.copy = function(a) { this.positionWorld.copy(a.positionWorld); this.positionScreen.copy(a.positionScreen) }; THREE.RenderableFace3 = function() { this.v1 = new THREE.RenderableVertex; this.v2 = new THREE.RenderableVertex; this.v3 = new THREE.RenderableVertex; this.centroidWorld = new THREE.Vector3; this.centroidScreen = new THREE.Vector3; this.normalWorld = new THREE.Vector3; this.vertexNormalsWorld = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3]; this.faceMaterial = this.material = null; this.uvs = [ [] ]; this.z = null }; THREE.RenderableFace4 = function() { this.v1 = new THREE.RenderableVertex; this.v2 = new THREE.RenderableVertex; this.v3 = new THREE.RenderableVertex; this.v4 = new THREE.RenderableVertex; this.centroidWorld = new THREE.Vector3; this.centroidScreen = new THREE.Vector3; this.normalWorld = new THREE.Vector3; this.vertexNormalsWorld = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3, new THREE.Vector3]; this.faceMaterial = this.material = null; this.uvs = [ [] ]; this.z = null }; THREE.RenderableObject = function() { this.z = this.object = null }; THREE.RenderableParticle = function() { this.rotation = this.z = this.y = this.x = null; this.scale = new THREE.Vector2; this.material = null }; THREE.RenderableLine = function() { this.z = null; this.v1 = new THREE.RenderableVertex; this.v2 = new THREE.RenderableVertex; this.material = null }; function randomRange(t, i) { return Math.random() * (i - t) + t } Particle3D = function(t) { THREE.Particle.call(this, t), this.velocity = new THREE.Vector3(0, -2, 0), this.velocity.rotateX(randomRange(-45, 45)), this.velocity.rotateY(randomRange(0, 360)), this.gravity = new THREE.Vector3(0, 0, 0), this.drag = 1 }, Particle3D.prototype = new THREE.Particle, Particle3D.prototype.constructor = Particle3D, Particle3D.prototype.updatePhysics = function() { this.velocity.multiplyScalar(this.drag), this.velocity.addSelf(this.gravity), this.position.addSelf(this.velocity) }; var TO_RADIANS = Math.PI / 180; THREE.Vector3.prototype.rotateY = function(t) { cosRY = Math.cos(t * TO_RADIANS), sinRY = Math.sin(t * TO_RADIANS); var i = this.z, o = this.x; this.x = o * cosRY + i * sinRY, this.z = o * -sinRY + i * cosRY }, THREE.Vector3.prototype.rotateX = function(t) { cosRY = Math.cos(t * TO_RADIANS), sinRY = Math.sin(t * TO_RADIANS); var i = this.z, o = this.y; this.y = o * cosRY + i * sinRY, this.z = o * -sinRY + i * cosRY }, THREE.Vector3.prototype.rotateZ = function(t) { cosRY = Math.cos(t * TO_RADIANS), sinRY = Math.sin(t * TO_RADIANS); var i = this.x, o = this.y; this.y = o * cosRY + i * sinRY, this.x = o * -sinRY + i * cosRY }; $(function() { var container = document.querySelector(".xiaxue"); if (/MSIE 6|MSIE 7|MSIE 8/.test(navigator.userAgent)) { return } else { if (/MSIE 9|MSIE 10/.test(navigator.userAgent)) { $(container).css("height", $(window).height()).bind("click", function() { $(this).remove() }) } } var containerWidth = $(container).width(); var containerHeight = $(container).height(); var particle; var camera; var scene; var renderer; var mouseX = 0; var mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var particles = []; var particleImage = new Image(); particleImage.src = "https://files.webeffect.muanxue.cn/assets/img/xuehua.png"; var snowNum = 500; function init() { camera = new THREE.PerspectiveCamera(75, containerWidth / containerHeight, 1, 10000); camera.position.z = 1000; scene = new THREE.Scene(); scene.add(camera); renderer = new THREE.CanvasRenderer(); renderer.setSize(containerWidth, containerHeight); var material = new THREE.ParticleBasicMaterial({ map: new THREE.Texture(particleImage) }); for (var i = 0; i < snowNum; i++) { particle = new Particle3D(material); particle.position.x = Math.random() * 2000 - 1000; particle.position.y = Math.random() * 2000 - 1000; particle.position.z = Math.random() * 2000 - 1000; particle.scale.x = particle.scale.y = 1; scene.add(particle); particles.push(particle) } container.appendChild(renderer.domElement); document.addEventListener("mousemove", onDocumentMouseMove, false); document.addEventListener("touchstart", onDocumentTouchStart, false); document.addEventListener("touchmove", onDocumentTouchMove, false); setInterval(loop, 1000 / 40) } function onDocumentMouseMove(event) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY } function onDocumentTouchStart(event) { if (event.touches.length == 1) { event.preventDefault(); mouseX = event.touches[0].pageX - windowHalfX; mouseY = event.touches[0].pageY - windowHalfY } } function onDocumentTouchMove(event) { if (event.touches.length == 1) { event.preventDefault(); mouseX = event.touches[0].pageX - windowHalfX; mouseY = event.touches[0].pageY - windowHalfY } } function loop() { for (var i = 0; i < particles.length; i++) { var particle = particles[i]; particle.updatePhysics(); with(particle.position) { if (y < -1000) { y += 2000 } if (x > 1000) { x -= 2000 } else { if (x < -1000) { x += 2000 } } if (z > 1000) { z -= 2000 } else { if (z < -1000) { z += 2000 } } } } camera.position.x += (mouseX - camera.position.x) * 0.005; camera.position.y += (-mouseY - camera.position.y) * 0.005; camera.lookAt(scene.position); renderer.render(scene, camera) } init() });调用教程调用本地(推荐)将JS代码保存在xiaxue.js(请根据实际更改)文件里然后将以下代码放在你喜欢的地方(推荐foot或head文件)<script src="./xiaxue.js"></script>//请根据实际更改 <style> .xiaxue{position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:100001;} </style> <div class="xiaxue"></div>调用云端(不推荐)调用云端是使用本站的云储存,主要方便于使用者测试,如果需要稳定请使用本地调用。<script src="https://files.webeffect.muanxue.cn/assets/js/xiaxue.js"></script> <style> .xiaxue{position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:100001;} </style> <div class="xiaxue"></div>//可以直接调用注意为了代码长期的有效性,在2753行中,建议将雪花图片https://files.webeffect.muanxue.cn/assets/img/xiaxue.png 下载到本地,然后再将https://files.webeffect.muanxue.cn/assets/img/xiaxue.png 替换为本地路径如果特效没有显示,那么请引入jQuery库:<script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.7.1/jquery.js"></script> <script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.7.1/jquery.min.js"></script>如果你不了解HTML和CSS请不要修改以下内容,否则将无法显示<style type="text/css"> .xiaxue{position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:100001;} </style> 樱花(yinghua) https://webeffect.muanxue.cn/archives/11/ 2024-06-04T09:05:00+08:00 预览特效特效代码(JS)var stop, staticx; var img = new Image(); img.src = 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"; function Sakura(x, y, s, r, fn) { this.x = x; this.y = y; this.s = s; this.r = r; this.fn = fn; } Sakura.prototype.draw = function(cxt) { cxt.save(); var xc = 40 * this.s / 4; cxt.translate(this.x, this.y); cxt.rotate(this.r); cxt.drawImage(img, 0, 0, 40 * this.s, 40 * this.s) cxt.restore(); } Sakura.prototype.update = function() { this.x = this.fn.x(this.x, this.y); this.y = this.fn.y(this.y, this.y); this.r = this.fn.r(this.r); if (this.x > window.innerWidth || this.x < 0 || this.y > window.innerHeight || this.y < 0 ) { this.r = getRandom('fnr'); if (Math.random() > 0.4) { this.x = getRandom('x'); this.y = 0; this.s = getRandom('s'); this.r = getRandom('r'); } else { this.x = window.innerWidth; this.y = getRandom('y'); this.s = getRandom('s'); this.r = getRandom('r'); } } } SakuraList = function() { this.list = []; } SakuraList.prototype.push = function(sakura) { this.list.push(sakura); } SakuraList.prototype.update = function() { for (var i = 0, len = this.list.length; i < len; i++) { this.list[i].update(); } } SakuraList.prototype.draw = function(cxt) { for (var i = 0, len = this.list.length; i < len; i++) { this.list[i].draw(cxt); } } SakuraList.prototype.get = function(i) { return this.list[i]; } SakuraList.prototype.size = function() { return this.list.length; } function getRandom(option) { var ret, random; switch (option) { case 'x': ret = Math.random() * window.innerWidth; break; case 'y': ret = Math.random() * window.innerHeight; break; case 's': ret = Math.random(); break; case 'r': ret = Math.random() * 6; break; case 'fnx': random = -0.5 + Math.random() * 1; ret = function(x, y) { return x + 0.5 * random - 1.7; }; break; case 'fny': random = 1.5 + Math.random() * 0.7 ret = function(x, y) { return y + random; }; break; case 'fnr': random = Math.random() * 0.03; ret = function(r) { return r + random; }; break; } return ret; } function startSakura() { requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvas = document.createElement('canvas'), cxt; staticx = true; canvas.height = window.innerHeight; canvas.width = window.innerWidth; canvas.setAttribute('style', 'position: fixed;left: 0;top: 0;pointer-events: none;'); canvas.style.zIndex = "9999"; canvas.setAttribute('id', 'canvas_sakura'); document.getElementsByTagName('body')[0].appendChild(canvas); cxt = canvas.getContext('2d'); var sakuraList = new SakuraList(); for (var i = 0; i < 20; i++) { var sakura, randomX, randomY, randomS, randomR, randomFnx, randomFny; randomX = getRandom('x'); randomY = getRandom('y'); randomR = getRandom('r'); randomS = getRandom('s'); randomFnx = getRandom('fnx'); randomFny = getRandom('fny'); randomFnR = getRandom('fnr'); sakura = new Sakura(randomX, randomY, randomS, randomR, { x: randomFnx, y: randomFny, r: randomFnR }); sakura.draw(cxt); sakuraList.push(sakura); } stop = requestAnimationFrame(function() { cxt.clearRect(0, 0, canvas.width, canvas.height); sakuraList.update(); sakuraList.draw(cxt); stop = requestAnimationFrame(arguments.callee); }) } window.onresize = function() { var canvasSakura = document.getElementById('canvas_sakura'); canvasSakura.width = window.innerWidth; canvasSakura.height = window.innerHeight; } img.onload = function() { startSakura(); } function stopp() { if (staticx) { var child = document.getElementById("canvas_sakura"); child.parentNode.removeChild(child); window.cancelAnimationFrame(stop); staticx = false; } else { startSakura(); } } 调用教程调用本地(推荐)将JS代码保存在yinghua.js(请根据实际更改)文件里然后将以下代码放在你喜欢的地方(推荐foot或head文件)<script src="./yinghua.js"></script>//请根据实际更改调用云端(不推荐)调用云端是使用本站的云储存,主要方便于使用者测试,如果需要稳定请使用本地调用。<script src="https://files.webeffect.muanxue.cn/assets/js/yinghua.js"></script>//可以直接调用可修改内容樱花数量:在代码的124行for (var i = 0; i < 20; i++) { 中,将20改为其他数字即可